DocRock2

DocRock2

Joined Member # 1508505
1 Posts 9 Replies 99 Reputation

I'd like to know why Adam ate Eve's "apple..." although I'm fairly certain his answer will most likely include something about naked or banana or ....oh never mind. Its always been that way with every scandalous romance throughout history. Why waste a good opportunity...I'll follow HeavenFall's lead and go for the money. Bring me Julian Assange and the answer to the world's richest question: <span style="color: #ffff99

24 Replies 136,353 Views

Consoles have a long way to go to catch up to PC's. Playing a resource heavy game on a high-end gaming computer vs. a console is still a no-brainer for me although I admittedly own 11 consoles dating back as far as the Atari 2600 XD (yes, i'm an old gamer). Smart phone games are not deep enough to seriously contend with PC games so no worries there, but in the future I would expect to see a big growth in the notepad/notebook division. Still a long time of

74 Replies 242,569 Views

Stumped here as well. One of the few strings I have yet to come across. There is a string you can modify to add faction points to a custom faction...however, the faction already has to be created. This won't really help in your case, but for those casual gamers who want to experiment can use this for their individual purposes. Located in the folder: My Documents/My Games/FallenEnchantress/Race should be an XML file generated for each Custom Faction you

13 Replies 18,160 Views

Your point is valid and accurate for those who are more experienced with modding or coding in XML. The easy way to add this ability to multiple races would indeed to copy the ability verbatim, rename it as a new ability, and then edit each of the pioneer strings listed in the CoreAbilities XML file to add this new ability as a Selected ABility Bonus Option. For some of us this would be easy to do, but for others it would be a bit more difficult/troublesome. I jus

2 Replies 8,171 Views

Quick solution to adding the Roadbuilding ability to a specific faction's pioneers without actually modding would be to edit 2 xml files directly and will only take a few seconds. I will use the Alatrian Race for example, but you can use this trick for any of the races (Naturally it will require the proper race name). First edit

2 Replies 8,171 Views

Quick solution to adding the Roadbuilding ability to a specific faction's pioneers without actually modding would be to edit 2 xml files directly and will only take a few seconds. I will use the Alatrian Race for example, but you can use this trick for any of the races (Naturally it will require the proper race name). First edit

75 Replies 106,324 Views