[quote who="Nekromanta" reply="1" id="3365136"] Try children of Storm mod for LH, game is much, much better (AI works)[/quote] That looks great! Thanks for the recommendation!
DrApostle
I purchased Elemental when it was first released - I may have even pre-ordered it - I don't remember. It has been so long ago I had forgotten about receiving the second free expansion (Legendary Heroes), but Stardock did not! Although Fallen Enchantress seemed better than Elemental, it did not capture my attention and I hardly played it. But I installed Legendary Heroes and I realized this game is incredible. I've only played about 20 hours or so, and I realize there are bugs
Another issue that I don't think has been resolved yet: If a unit and a resource occupy the same space, I can not select the resource to build an improvement. I always select the unit.
Thanks for responding to the gold issue. For some reason I couldn't post last night.
[quote]The administrative champions should gain exp doing their jobs slowly over time.[/quote] I like this idea! [quote]*Please show the champions' attributes in their info pages. I want to decide whether or not to imbue them and how to build them up right when I recruit them, but can't see the attributes until they level up.[/quote] I noticed the same thing playing last night and was going to say the same thing. You saved me from doing it! + 1 karma!
[quote who="impinc" reply="1" id="2828259"]Your population now generates income. The more people in your city, the more it generates. However, watch what you build, as a lot of the buildings now have a maintenance cost per turn. [/quote] Look at the gold production window of any city that does not have a gold mine. Did you build a merchant hoping to get 25% bonus? Not there. Did you build a caravan hoping to get a 10% bonus? Not there. Ta
[quote who="Kantok" reply="5" id="2828510"]It does support population. Whatever the initial cap is (75?) It just doesn't support expanding the city enough to reach level 2 without further food commitment. From a meta-game sense, you would expect an outpost, even a frontier outpost just designed to be a waypoint for resources, to require some people to keep it running and protected, wouldn't you? Things don't get moved around without people to move them. &nb
I have started several games and in only 1 of them have I been able to found a city near a gold mine. In cities that do not have a gold mine, I build merchants and markets and send caravans so I can build up 80% economic bonuses. But since the city does not "produce" gold, there are no bonuses. Taxes are under "Misc" and not factored into the bonues that I can tell. 1. Is this the way the economy is supposed to function? 2. Am I missing a buildi
Fatcattrap, it looks like you're not going to be able to play the campaign in the beta! From the beta notes: *** The campaign is not playable in this version of the beta patch (it will be resolved before the final 1.1 patch) *** And the question has been asked: madtemplar0 also asked the same question
If I remember correctly trade and tech treaties give a % bonus. I remember it being 10%
[quote]About the release date of 1.1. I suppose I could be wrong about this but I remember the big content patch being talked about as a September thing. This may have been before these things were actually numbered.[/quote] Here is Brad's post that I dug up from the Google search cache: By Frogboy Posted Sep
From your document: [quote]The armies are gathered on the little shore/mountain gap. It looks lika a parade. Hate parade.[/quote] Very funny. It caught me off gaurd and I am still laughing.
[quote]I'd love to see the introduction of paved roads (as an upgrade which could reduce movement cost to .25), but I'd hate to see it as another caravan tech. [/quote] Great point. So have a tech to upgrade roads, but not a caravan tech. Done! I have another idea to go along with my previous 6, but this one takes some thought. 7. +1 movement in one's own territory. It makes sense because one should know his/her own backyard. I just worry
Ideas to speed up movement (brainstorming): 1. Raise default movement from 2. 2. Automatically increase movment with levels/experience, (makes sense because you level and expand your kingdom so it would be useful later in game). 3. Create a second "Caravan" tech to decreae movement on roads from .5 to .25 4. Create a Redeployment tech like Kaijen suggeted. 5. Create a military structure in a city that allows deplo
[quote] or (my preference) we create a dashed "path line" that shows our faction color for the possible move in that turn[/quote] Tactical Japanese RPG's do this and it works very well. [quote]Along with this change, your turn will consist of one move, and one action (attack, cast spell, use item, use ability, etc). [/quote] Awesome! [quote]This game, I had over 5000 materials and was hurting for guildar the whole game. I only had 1 gold mine and that was
[quote who="Sherekhaan" reply="42" id="2791573"]So... while we're talking about 1.1; originally it was planned for September, but I know 1.08 and the subsequent hotfixes delayed the schedule at least a week. Is it still on target for early to mid October, or are we looking towards the end now? Thanks. [/quote] Unless I am mistaken, 1.09 was always planned for September 30 and 1.1 was planned for an October release. EDIT: I not mistaken. Verifie
Thanks for your transparency. It is refreshing. I sent you a private message a while back when things were really bad. You haven't read it, so I'll just post it here. Brad, I just wanted to sent you a short note because you are busy ... even though there are more issues that I would like with Elemental, I am having fun with the game. It has been really stable on my machine and I have enjoyed learning about all of its aspects. Anyway, I hope this
Thanks for the replies! Regarding 4 member units, I have them. They cost a ton to make and upkeep. I use them as I wage war against the AI factions. In my current game I have more food that I produce each turn (40ish) than I gold I produce. I haven't even tapped into all my food sources because I don't need to. When you have the caravan multiplying food, there is no need. What I lack is gold. When you have a long border with the wilderness, wh
Each time there is a patch, I begin a new game. This game is my 4th. I play on an easier difficulty because I like to win. I am on turn 185 with 15 cities. I produce 53 arcane research a turn, which would be great if my champions mana didn't go to zero. I produce 32 tech research. Right now it takes about 12 turns to research a military tech and 6 turns to research most of the other techs. With parties and magic, I can wipe out entire civiliza