PVZh

PVZh

Joined Member # 1389045
0 Posts 0 Replies 76 Reputation

People in this thread loosing a bigger picture. Every game relies on suspension of disbelief. The problem is not that this or that unrealistic / stupid, but the fact that game is not engaging enough to overlook such things. I played many games with far worse AI and much less realistic, but I liked them because they are more engaging. For example, (1) MoM (master of magic): non-existant AI, non-exitant balance, no realism (game of magic); (2) MOO I & II (Master of Orion) both un

71 Replies 187,612 Views

Hi, I have recently bought the game and using 1.3 beta (the most recent available). Out of 2 games total played I can finish none so far due to this bug. At certain point of the game (somewhere after mid-game), program crashes on "quicksave" on the first turn after interuption, i.e. you load next day from QuickSave file and everything seems fine, but, as soon you press quicksave (Ctrl-S) or try to save it under any other name, program crashes with "Out of memory" message. Reloading Auto

143 Replies 145,514 Views

The funny part about rating is that the empire with negative treasury is considered richer than an empire with any positive treasury. Just a small bug with variable type in the comparison procedure :SURPRISED:

6 Replies 297 Views

There are two "influences" 1. influence = how many influence points in a sector you have (to determine ownership of the sector) 2. influence = how many influence points you have to calculate a vote in UP council. This influence gets reseted each time the vote is held. However, minors do not vote and their "voting influence" is never reseted. Probably the game just lists by voting influence available. Check in the dialog with a race how many influence points they have to sell (it

6 Replies 297 Views