Increasing the spellbook level: I never noticed whether increasing the spellbook level gave more spells -- I usually just research all of them to keep from wasting Arcane points. However, if there aren't spells to go into the spellbook levels, how about increasing the damage each level gives and then make the cost of upgrading really expensive? But truth be told, AI does need to be improved upon, I'd even go for a bit of (reasonable) cheating now and again until i
Rhoon
Oh and I do have one minor annoyance to complain about / suggest getting rid of: When you upgrade from Huts to Houses or Studies to Schools, can you remove the option of playing a "building" sound for EVERY SINGLE BUILDING which upgrades?? Every time I advance my tech which gives me one of these bonuses, my system lags and/or crashes (I run an X58, i7-920 w/ 6GB Detonator RAM and ATI 5870 1GB Video card) - I shouldn't lag or freeze up, IMHO.
I have very similar issues with teleport: When cast from inside a city, it will do all the animations and sounds and mana costs, but either the person won't move, will get moved to just outside the city they cast it from, or it reverse teleports the group I was trying to teleport into (as was the case in my last game). Perhaps a pointer issue there? I have yet to run into a sovereign who casts spells, or has an attack power of less than 75... how do you get a 75 AP anyway?
Does your Sovereign have teleport or the Return spell? What happens if you group them up and teleport away somewhere?
If you're finding the AI to be challenging, I'm curious if you've researched Heavy Armor and Slicing Weapons? I have found if you research those along with squads, it's nearly impossible to be beat (once you have some metal, of course).
I don't agree that it stinks... I actually enjoy the game; however, it still needs a lot of fine tuning. For all that the devs have tried to do and accomplish, it still is not a game of MAGIC (Elemental or any other). Not sure what I mean? I will tell you. Here's how you win: Research: - Heavy Armor - Slicing Weapons (Broadsword and Battle Axe) - Squads - Horses (Optional) (Note the lack of the need for spell