[quote who="Folcik009" reply="78" id="2695191"]Seriously, this cannot be that BIG of an issue for you guys. If they make it an option, then turn it off. If they make it mandatory (as it's in the game), then don't use it. If they don't implement it, mod it in. If you still don't want it, mod it out. If that's not good enough, don't purchase the game. It's a win-win every way you look at it because, one way or another, everyon
Cauldyth
Good job everyone. Discussing things like this on internet forums always leads to a constructive conclusion. It's never ever a complete waste of time that just leads to bad feelings and higher blood pressure. Well played everyone, well played. *sarcasm off* Stop cluttering game-related threads with this futile BS.
How about if Diplomatic Capital could be used to enact certain laws in your Kingdom/Empire? I'm thinking of something similar to the National Decisions in EU3 and its expansions. As an example, I could spend Diplomatic Capital to enact a Kingdom-wide policy that attracts more adventurers/champions (the kingdom hosts a series of tournaments), or enact something that increases immigration (the kingdom hosts a series of festivals). Host a feast to celebrate the recent accomplis
[quote who="marlowwe" reply="14" id="2693715"]This is actually extremely disappointing. I accept (reluctantly) that you want Elemental to skew towards the singleplayer side at the expense of multiplayer (fundamentally I disagree with this). But dismissing a core mechanic of the game in such an offhand manner is premature on your part. [/quote] There are some cold, hard facts that justify Stardock's decision though. Only a tiny fraction of TBS players ever play multiplayer.
Wise decision, Brad! The cake is a lie!
[quote who="Frogboy" reply="3" id="2681426"]The shards are ONLY supposed to be needed for the most powerful spells and ONLY because they are "Game ending" spells. I.e. the shards allow us to let players who know they're going to win the game eventually because they control so much but don't feel like grinding down the survivors a way to just wipe them out in a fun way.[/quote] Neat idea! If you play on a massive map, are there more shards available? If so, do
[quote]I’m at home right now or I’d show you a bunch of a screenshots of the crazy amounts of stuff.[/quote] You know, you'd cause us a lot less anguish if you'd stop saying things like that! [e digicons]:grin:[/e] [quote]I love modding but I'm not convinced they can move units. We'll see.[/quote] I dunno, I bet Fall From Heaven made some sales for Civ. You know, sales from all those people itching for a Master of Magic type game... [e dig
[quote who="Raven X" reply="63" id="2679923"]Ok Annatar, I'll be quiet now and sit in my corner and keep my crazyness all to my-self for the day[/quote] Don't forget to add "run out and buy 32 GB of RAM and an array of video cards to display all those units." :D
[quote who="rossanderson48" reply="22" id="2679839"]Civilization series has been around a LOT longer than Stardock and Elemental combined.[/quote] Not really, as Stardock was founded in 1991 and GalCiv for OS/2 was released in 1993. Civilization was released in 1991. But yeah, claims that Civ V copied Elemental are a little silly. :)
I choose to believe that every "person" in the game actually represents 10 people. Problem solved!
Real wars are often fought over resources, so it's good to hear wars in Elemental will also be resource-driven. [quote who="Frogboy" reply="17" id="2678999"]You'll still be able to build a few basic things (merchants and workshops) that produce a trivial amount of a resource [/quote] Nice. This was one of the complaints about Civ4 - if you couldn't get your hands on a resource, you were completely screwed. A civ/kingdom/empire should always be able to produce
And their tech tree will allow them to build the Hut of Snoo-Snoo!
Somewhere, Brad is banging his head on his desk right now...
[quote who="Vladesch" reply="2" id="2678567"]What else do you put in a special edition?[/quote] I was hoping for an actual functioning Fire Shard, but I guess that'll have to wait until the Elemental 2 SE. How about a live pet Trog while I wait?
[quote who="Frogboy" reply="10" id="2678557"]3. There are only two tech trees in the beta (as opposed to the 3 for v1.0 and 10 for v1.01 ).[/quote] [e digicons]:O[/e] I had no idea that was the plan!
[quote who="pigeonpigeon" reply="38" id="2677967"]And magic is definitely too accessible. Some spells need to either be much more expensive to research, some spells should have prerequisites. I'm not even sure those changes would make magic feel like it should, but I don't know what would.[/quote] I think the ideal solution is to just slow down acquisition of spells, and then flesh out the spell books with additional spells so that you're still getting something new on a regular basis
[quote quoting="post"]Acquiring resources. Similarly, forcing a player to snake out to build a resource (OR be forced to spam cities) in order to make use of various resources IS NOT FUN. Instead, players will be able to simply select a resource and choose build if the resource is in their territory. This not only “gets things moving” but also makes your area of influence matter more (since bigger cities generate a LOT more of it).[/quote] Very, very nice. I ne
[quote who="BoogieBac" reply="23" id="2676262"]this type of game has so much friggin' potential, you could spend years on it and not get all those ideas in[/quote] Yeah, combine the unlimited versatility of a fantasy setting with the easy modding, and there's really no limit to where the game can be taken. Whenever I get bummed that this or that feature isn't going to make it into the August release, or that there are 'directions of epicness' that remain unexplored, I
Yes, apparently pasty, mopey whiners who never wash their hair are all the rage with teenage girls (and some middle-aged women) these days. Go figure.
Yeah, they've already stated there will be a unit limit per stack/battle. I think it's 10. Should be implemented soon.
[quote who="Satrhan" reply="15" id="2672547"]Not intended to belittle the TS, but this suggestion has been made a few times before, way back before beta 1 started.[/quote] Ah, no worries, I'm not surprised others have already suggested it. I just haven't been very diligent in keeping up on the forums. :)
[quote who="Campaigner" reply="12" id="2672119"]you can't really plan to get them. They feel to random.[/quote] That's the whole point, they'd be rare enough that you can't plan on them. They're a random event system, but unlike most random event systems they actually reflect what's going on in the world to some degree. [quote who="Campaigner" reply="12" id="2672119"]You'd feel forced to prolong a siege to get the Hardy bonus.[/quote] If the Hardy bonus has a 2
I'd just like to clear up a misconception. She's not a whore, she's a slut. Whores charge for it, sluts give it away for free. ;)
[quote who="WhiteElk" reply="14" id="2671764"]Demon Frogs[/quote] Shhh, don't give him any ideas!
[quote who="Frogboy" reply="6" id="2671668"]Heh, I just made it so that monsters of different kinds will attach one another. This ought to be interesting.[/quote] [e digicons]:thumbsup:[/e] I'm tired of worlds where everything exists only to attack the player. If the world is going to feel real, everything should be doing real things. I wish RPG makers would learn that.