Just wondering: is there a way to modify the number of choices you get upon a hero/city level-up? I'd imagine this requires a combination of interface modding and game rule modding... Any clue?
ulyssez
Thanks, that worked. Still I'd appreciate a more streamlined alternative. Is there documentation on which GameModifier is valid for which context?
But if I use the SummonUnit GameModifier for the spell effect, the champion would end up like a summoned creature: no equipment, no level up traits, etc.
I've made a custom sovereign, custom faction, and custom champion (non-sovereign). I'd like to always start a game with both the sovereign and the champion. I've tried a few approaches: 1. Add the SummonUnit GameModifier in the sovereign file. However, the resulting champion becomes a summoned creature or trained unit. I.E. no equipment, no level-up traits, etc. 2. Use the UnitJoinArmy GameModifier. This simply doesn't work: