It seems that Improvements cannot be overridden either... This is getting really annoying.
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Er, sorry, I found out that it's rather the xml not properly overriding default values. I'd like to delete this post but it doesn't seem possible.
Trying to mod the quests, and noticed that the tag for spawning the quest location doesn't seem to do anything. For example, in A Useful Potion quest, there is: [code="xml"] Map &nb
Yes, of course. I should add that I have other self-made mods running correctly: equipment mods, city level-up bonus mods, etc. It's only the tech mods that don't work. Also, if I make a brand new tech tree, put it in the Mods folder, and assign a race to use it, the tech tree will work properly. But if I mod an existing tech tree, it would have no effect whatsoever. The same is true for individual techs: basically, I can make new ones but cannot override any
For some reason, I've been having problem modding Elemental 1.1's techs. I copied the TechTree_... and Techs_... files to the Mods\Data\ folder in My Document, and then modded it from there. But somehow the game simply wouldn't read from there, and keeps the default, unmodded values ingame. I've tried it with published mods as well, such as tjashen's Tech Tree Consolidation Mod, but the same happened. So what am I doing wrong? Also, is there any explanation
For a game that's so focused on RPG, the inventory interface is terribly antiquated. There's one screen for equipment, one screen for shopping, one screen for trading. In any of these screens, there's a huge amount of wasted space -- a terrible use of screen real estate. A unified shop/trade/inventory screen is the way to go. Please do learn from other modern RPGs.
Various official and semi-official sources state that the choice of sovereign's race is purely cosmetic. I just want to point out that this is NOT true. Most obviously, the sovereign's race determines the equipment it can choose at the creation. What's less obvious, and potentially more important, is that there are many weapons that can only be equipped by certain races. For example, if you're a Trog and you buy a Journeyman's cloak, the item won't even show up on