First game in 1.7 and 33 turns in got a faded out turn end button. But that isn't the funniest part, my main city looks like it is mine right colors, selectable, changeable(can change build orders for troops), but the city name is no longer mine, the city hud shows as another player's and has the same name has one of his cities. Got a screen shot of it and a saved game as well, sadly the save game when loaded shows the city to be back in my hands. I also have the debug.err f
jumppoint1
I am going to make a suggestion, why not make it so that research is tied to what improvements you build? Say I build a barracks and that improvement gives points to general warfare/armor/weapons/... General kingdom upgrades/tech would be based on how many people/cities. It would require giving very basic starter buildings to everyone at the start or making sure that the basic improvements are low on the civ tree. Another idea would be throwing in a random research ran
I can easily see this feature taking a lions share of beta to iron out. I do hope this feature gets put in easily and is easy to understand but I can see this getting really complicated really fast. But I shall hope for the best.
I like 2 quite a bit, save for the thatch roofs they are too bright.
Now that is quite interesting. A fully fleshed out story for a stratagy game, kinda reminds me of the golden age of video games. Can't wait to see the story and the game.