Gazz_

Gazz_

Joined Member # 1066013
49 Posts 677 Replies 20,364 Reputation

Starting conditions, spells, traits, books . starting conditions. Selecting starting spells, sovereign traits , mutually exclusive spell books (fire/water, life/death), spell book pick cost -New caster traits at soverign creation. Traits to decrease spell cost, decrease casting time, improve power, double displing power, enhance summons, boosted

44 Replies 191,776 Views

Enchanting items . Some way to attach magical effects to items or create magical items from recipes. Right now there is absolutely no way to do that in game - beyond simply buying everything in the shop. Of course, there are the cliché candidates like Life for healing/regenerating, Earth for more armor, and Air for speed, flight, arow protection. The max powe

44 Replies 191,776 Views

Mana supply and spell reagents - the logistics of magic . by shards, improvements, buffs. Clarity buff that costs essence but increases mana regen indefinitely. Another Clarity buff that costs 1 crystal and increases mana regen by 1 for 20 turns. Mana regen is a very dangerous mechanism with a tendency to slip into being game breaking. Summoning spells that use

44 Replies 191,776 Views

Magical / spell research Right now magical research is worse then tech research. With tech research you "naturally" advance through the tech tree with some randomness thrown in. You don't have to research an artificial "Level 3" before you can research better housing or bows. But with magic you do research "lvl 3" and then you get immediate research acce

44 Replies 191,776 Views

Procs (events, processes) for creatures, items, other . Melee champions are dreadfully boring and so are magical items. Right now a "magical" sword just means it has 9 attack instead of 6. Yay. Woo. I want to see magic . Procs are a staple of MMOs and some strategy games with heroes. MoM had them on enchanted weapons although the system was very basic. "

44 Replies 191,776 Views

Buff / debuff stacking rules . Right now there are all sorts of conflicts or imbalanced spells because they can be stacked infinitely or interact with debuffs modifying the same gamestat. Every game with buffs and debuffs needs stacking rules . A buff can only replace an existing buff that modifies the same gamestat if it's of equal or greater stren

44 Replies 191,776 Views

Would it help if we called the squares tetragons? It's easier for devs and modders to work with right angles and squares don't have any real disadvantage if diagonal movement counts as 1.4 moves. This game has floats and not just integers. What's the problem?

31 Replies 24,034 Views

That's why "ways for the AI to evaluate and generally figure out magic" is one of my bullet points. =) It will never understand magic but with the proper guidance (by tags in the spell data) it should be able to more or less use them in the right situations. The alternative is every spell creator supplying the AI script to evaluate and use it but 10 people independantly doing AI snippets is guaranteed disaster. Better to have a protective layer for the AI...</

27 Replies 21,463 Views

Yes, but they can cast all of "your" spells as well, in addition to the spells they own themselves. Except that they can only "own" the first 127 spells of the game. Someone thought it would be funny to only use 7 bits for that value.

148 Replies 126,941 Views

Although I agree with 15 mana for the current implementation of Teleport, it should not be balanced entirely against mana cost. https://forums.elementalgame.com/397194 There are far more possibilities than that.

62 Replies 165,224 Views

I'm also against schools like Evocation (destruction), conjuration, and divination. Magic is already way too bland. Intentionally making it any more generic gets an overripe tomato from me. I already outlined (only briefly) in another post that "things" should have tags attaches that explain to the AI what this does and how well. Then the AI can make an educated guess without having to calculate every effect down to the last detail. I think shards should have some effe

8 Replies 4,856 Views