Gazz_

Gazz_

Joined Member # 1066013
49 Posts 677 Replies 20,364 Reputation

The graphics might be tricky. True 3D is harder to give good contrast because you can't use a bright object with a black border. That way you'd make it visible like the green trees on a green background. But in 3D there is no border around an object. Only the vertices of the object and since the player can rotate the camera, you can't realistically control the background. But that's just the theory. Maybe a real 3D person can correct me. I kinda hope so...

143 Replies 375,953 Views

[quote who="Sethai" reply="17" id="2789197"]all i know is that the population growth needs to come out of the shadows as well. at the moment it feels like it's linear (since i've never noticed it stabilizing). so if you have 1 person per turn in every city, settlement spam is encouraged because your population grows in proportion to your number of settlements. [/quote] Aye. Only with the current system there was hardly any need to care about population growth. Popu

52 Replies 58,697 Views

This describes a system. A lot of players would have trouble with even "(0.5n+m) where n is the number of units in the stack and m the base cost of the spell". Examples help. The fact that it is a post in the Ideas forum and not a released mod should tell you that no single number in there is carved in stone. IMO, no single spell can become dominant if proper exploitable weaknesses are built into it. If you categorically rule out any possibility o

27 Replies 16,804 Views

How can it be too cheap when there's not a single firm number in there? It's just an idea for possible features. The price or magnitude of those is a matter of balancing. They are never set in stone with the first draft...

27 Replies 16,804 Views

Oh, I didn't have to work sloppily and directly hack into the Data/English folder. I did that because I didn't plan on "creating" a proper mod at all. I just didn't know about DataZip.exe and the fact that there would not be any feedback about it happening. So things just... stopped working. For no apparent reason. Until I can get my hands on the scripting language I just don't really care for what "modding" is now. A co

4 Replies 3,127 Views

For starters the military (and other) tech trees need to be far deeper. I should not be able to research all possible weapons at this stage of the game in 2 clicks. Lvl 12 sword tech should be far superior to having both Lvl 6 Mace and Lvl 6 Dagger tech. There needs to be a reason for wanting to specialise. Mutually exclusive research always comes across as a completely arbitrary GM decision. You have researched Specialise: Sword so you will ne

52 Replies 58,697 Views

Cartoonish, maybe, but more playable IMO. The objects (like trees, mountains, or monsters) are far more visible because they are off-scale and (which is the killer) have the dark border that is used to differentiate objects. 3D objects typically do not have such a bright object / dark border layout so they blend into the background. The cartoonish map is the clear winner in the contrast and useability categories.

143 Replies 375,953 Views

[quote who="cpl_rk" reply="2" id="2789055"]There's no telling if the implementation described in this thread is even remotely close to the implementation quoted by the dev. The dev leaves out too much detail for me to even speculate how the new system will work in all practicality.[/quote] Well, that's the intention. They haven't coded - not to mention tested and balanced - the new system, yet, so quoting exact numbers would require no less than a crystal ball. I'd bet money

52 Replies 58,697 Views

[quote who="Sethai" reply="8" id="2788984"]surely not too difficult to just limit it to identical copies of the same unit? galciv 2 did it like this with fleets.[/quote] There was no merging into larger units in GC2. Every single ship stayed one ship forever and could never upgrade to another base hull. And upgrading was an integral part of the game, meaning that you could upgrade a ship anywhere on the map. You could also upgrade all ships of Type X in service to Type Y. Wi

15 Replies 4,427 Views

Spinning that thread a little further: If such a city is attacked, a militia would be formed depending on how many figures from disbanding military units went to the barracks. A second integer to save per city. We're getting excessive now! It won't be some crack elite force but enough to drive off the odd wolf or bear. This reduces the micromanagement of garrisoning but by itself won't stop or even delay an attackig army . And you'd need barrac

11 Replies 12,261 Views

Like I said it was just a potential avenue to further integrate the whole feature into the game. Doesn't have anything to do with the main idea itself. It would mean that your soldiers don't simply vanish and are reduced to a single number.

15 Replies 4,427 Views

[quote who="Stmorpheus" reply="20" id="2788800"]hey! this is an opportunity to make a new spell. one that allows you to see enemy cities. currently we have a spell that only gets rid of the black area. also, i don't quite understand why the AI can't see human cities. once you uncover the fog of war, you can ALWAYS see what that city is up to.[/quote] That's too "free" and automatic, really. ZAP - complete intel report on the city. No fun, no gameplay

143 Replies 375,953 Views

Usually it's highest level. I had one case where one of the summoned giants ended up being "leader" and the champion (and channeler!) in that stack was #3... That was fun.

10 Replies 9,082 Views

Well, yeah. And MoM had champions with the Armsmaster trait. But so far, all suggestions about "combining" troops were a nightmare in the implementation. This system is simple enough to actually work.

15 Replies 4,427 Views

What if one out of 8 guys has an item with a clicky buff? Do you get 1/8th of the effect or does it only work 1 out of 8 times? What if one has a bow and 7 have swords? What weapons/armor do you display for the unit? The squad is multiple identical units and with the fractions there probably won't be a combination of equipment items that results in the exact average stats. The only way that could work, is if you sent unit's "back int

15 Replies 4,427 Views

[quote who="GaelicVigil" reply="43" id="2788455"]As it has been mentioned above, unlike Elemental, Civ 5 doesn't separate units from buildings in construction, so you lose choices there. [/quote] That's one of the points were you do not make a choice in Elemental. There isn't one. Elemental is full of no-choices. What about bows? In which battle situation would you choose to use the shortbow over the longbow? They are researched simultaneously so obviously th

59 Replies 180,023 Views

There's nothing wrong with talking about Civ. It's merely in the wrong forum section and should be moved over.

59 Replies 180,023 Views

Nah. I think he's fun to watch. You know, like a kitten trying to catch a laser pointer's mark.

59 Replies 180,023 Views