I'm playing a Reforged game on a 1280x800 screen. Yes it's a Deck and therefore unsupported, but I'm strongly suspecting that this is a resolution display problem not a device-specific problem. On my 4K display:
SirBedwyr
And if you make physical collector edition like old days with Ultima like grabbies, you will have my wallet.
Well damn. I'm in. I still, after all this time, take extra effort to get Fallen Enchantress running on my Steam Deck. I'm a sucker for custom control layouts with those sweet sweet touchpads and even though it took awhile, I sussed out that I had to run a second game, quit, and go back to FE to successfully get a focused window to make the game work. And I had to do it every single time I ran the game. Eventually the problem disappeared, maybe in an update. But *that* is
Would you like other 0%,0 descriptions or is it universally fixed? (for instance catapult attacks show 0% probability with 0 damage)
Several army units are unable to move even though the unit icon and path tracks are green and the next-turn button is not highlighted. Right-clicking on the desired, valid square will not allow movement. I have not tried other methods of movement than the mouse. Indication that it may be on my end if I see this again: Try unplugging USB devices. I have been getting intermittent interference with the logitech wireless antenna.
The text in question right now is dragon's breath which is incorrectly described in battle on the tooltip as doing "0 fire damage". Some combination of circumstances may be keeping the actual predicted damage from being calculated. I have seen other similar texts, though I can't recall which ones. I think the Crush move may be another.
Currently, when doing trading with other nations resources possessed by your rival have a large amount of worth. Resources that you offer to your rival currently have no value and cannot be used in trades or even as gifts to allies or treaty-holders sorely in need of that resource. This should be changed. Either: 1) Give them some appropriate monetary value or 2) Remove them entirely from your side of the trade screen. If having no worth when you are offering the resou
[quote quoting="post"] The description for Docks always shows "Food per grain +5►+5". Is that a bug or is Docks not intended to increase food/grain? I've seen the similar indications on other improvements. Why? [/quote] As a wild guess, the improvement at that particular city replicates the effect of another improvement and does not stack so there won't be an increase. That's just a WAG though.
Auto-turn can work well. Civ has been doing it for years. I think it's just the state assumptions they're making aren't very good.
Hmm. Performance didn't seem as poor on another playthrough as Altar. I've got textures at x4096 currently and slowly turned visual functionality back on one by one. It chugs a little bit once you've got NPC animations in the cities and then zoom-out and drag the map around. Back to 1080p resolution as well. It doesn't run like butter but I'd guesstimate that I'm running at around 12-15fps which is playable (not optimal, but I don't expect that on my system).
See, that's still not good design because auto-turn's function ought to eliminate the need to approve every turn change, but not blindly. What I'm seeing is that auto-turn engages when end-turn conditions are met regardless of the player's state. If the player is in some menu (and I'll maaaybe include city GUI menus in this, that's up for debate) the game continues running including auto-turn which overlays any menu the player is in. What should be happening is that at
I don't think I can even class this as a suggestion. It simply appears to be a design or engineering error. When I wish to go into a menu, or better, go to the main menu that is not a signal to cycle to the next turn. It is very irritating to escape to menu and have a city upgrade or research window pop up automatically when I am trying to access some other function. That should never ever ever happen and I'm sorry to be blunt but I don't think it looks very professional. The game
I don't recall offhand my experience with LH, but am noticing quite a bit of slowness and chugging even at the beginning of the game. Cloth map performance indicates 3D display problems. Should I be expecting this in the current beta or is this something I ought to bring up? FYI I've experimented a bit. - AA off is an absolute must for any performance gain. - I haven't noticed large differences with the other options such as particle effects and the like.</
Third try appeared to get things working.
296.10 drivers installed. The game now makes it to the loading screen and then crashes. Dump @ Dropbox: https://www.dropbox.com/sh/grfr5lfzm8271qf/nw3OYVYg3w/FallenEnchantress0_86-2012-03-24T15-48-25-962.zip
Attempting to run to try the game out. Debug.err: http://pastebin.com/SWVBnFuu Dump @ Dropbox: https://www.dropbox.com/sh/qiaml6rrgzji7i6/W_woWrUtO4/FallenEnchantress0_86-2012-03-24T15-05-03-181.zip Clarification on hardware setup seen in pastebin: Dell 1
v 1.1 I think this is a bug, but it may not be. When you capture a city from an empire opponent (you are kingdom), the land doesn't change to match the new holder. I thought this might be a virtue of it being a fundamentally decayed city and that you'd have to cast some kind of spell to "heal" it, but I can't find said spell. If I quit the game and restart it, the land automagically changes to its kingdom "healed" state. That tells me something's not triggering
It happened a second time. It's very hard to say what behavior is triggering this, whether the size of my army (600+ point value?) a turn number (375?) or the condition of my opponents (2 down, fighting one).
I'll reproduce it if I can. In the late game auto-turn stopped working whether the options check box was marked or not.
I'm linking to the other post that has pictures as this looks like the more appropriate forum. I'll try to post problems here in the future: http://sirbedwyr.impulsedriven.net/article/398797/Elemental_109_bug_in_how_AI_gildar_counting_works The odd number looks like some floating point math got fubar'd. Basically I experimented to see if contributing ne