CaBhaal

CaBhaal

Joined Member # 1014308
3 Posts 30 Replies 232 Reputation

I sometimes have to press the turn button twice to end the turn. It only happens when I have units set with move orders that last more than a single turn. The first time I end turn performs these queued moves. The second time actually ends the turn. I'm not sure but this may be what you are seeing. I've not seen your second bug happen. Did it happen just once, or are you able to reproduce it?

11 Replies 35,040 Views

I've never heard of Bucholz, but I'll admit to enjoying the quest narratives. In most games I usually skim what people are saying, reading just enough to extract what I need to advance the quest. In SK, I find myself reading them all for the humor. To each his own I guess.

9 Replies 76,023 Views

Units are definitely not disposable. They level up over time and get stronger. In the early game it's best to pick and choose your battles carefully. Each "stack" of units has a threat rating. It can give you a good idea of the relative strength of your units versus the enemy. Quick save (Ctr-S) before battle and reload if it doesn't go your way. I know save-scumming is frowned upon, but it can help you learn what works and what doesn't. The wizard has a special power, Hyp

7 Replies 26,773 Views

I dug into CoreSpells.xml to see if I could figure out why the bonus fire damage persists after combat. Looks like an easy fix. The code in to apply the damage is missing the string -1 So this: [code="xml"] Unit AdjustUnitStat UnitStat_Attack_Fire &lt

3 Replies 6,751 Views

I started using the "Mantle of Fire" spell judiciously late game. The +1 melee damage/per level was hard to pass up. It took me a bit to realize there was an issue, but I realized the Champions I was casting the spell on were getting very powerful...too powerful to be accounted for by leveling and gear improvements. Looking at the "Attack" value for the units in question (Outside combat), it looked too high. Mousing over the number shows me "Fire Attack +49." Bott

3 Replies 6,751 Views

[quote who="Heavenfall" reply="5" id="3274670"]It's not possible to add that sort of dynamic creation of an item's attributes. It is also not possible to add that sort of creation of items. [/quote] Thanks for the reply Heavenfall. I realize that the current system would not allow that sort of dynamic creation. That is why I went towards a menu driven system that drills down towards premade items given as a quest reward. I looked at the two links yo

10 Replies 9,482 Views

[quote who="MutantDwarf" reply="1" id="3274644"]Do you mean you've got an idea for how you'd like to set it up if you could, or that you have an idea on how you could actually set it up to work in the game, like what values to modify in the XML files/etc? I'd rather be interested in hearing about any ideas you've got for the second - I can't think of anything off the top of my head that would work anything like MoM's artifact creation system; in fact, the closest I can

10 Replies 9,482 Views

The single biggest- thing I think this game is missing is an in-game custom artifact/magic item creation interface. Master of Magic and several other games had it, so its absence is conspicous. Is anyone working on a mod to add this to the game? I ask because I came up with an outline of how it may be implemented. I can do the work, but didn't know if there was any interest. I also don't want to step on anyone's toes if someone was already doing a magic item crea

10 Replies 9,482 Views

[quote who="BLoads" reply="9" id="2740399"] by "without satellite cities"... do you mean that you can build two cities near each other, then eventually build them in a way that they connect, forming one city? [/quote] No, I mean a city built just to farm a particular resource, food for instance, just so your capital can expand. I'm sure you could build two cities close together and join them by snaking buildings, but I'm almost certain the game would see them as two se

38 Replies 33,357 Views

[quote who="Deneidez" reply="3" id="2740280"] And well, there should be no restrictions on how many tiles city can use. Its just stupid how after 60 turns you can't build anything in your capital because you run out of tiles(!). Also it would be better if population would help with research/gildars/materials. Its just stupid that level 5 city adds as much research as level 1 outpost. [/quote] There are techs that massively increase the amount of Arcane and Techical res

38 Replies 33,357 Views

I was hoping to equip my familiar with weapons and possibly armor. They have hands and humonoid body types.

4 Replies 5,779 Views

[quote who="Jae Kaenash" reply="3" id="2726711"] I have ver 1.01, not sure what that is (pre-install or what) but I agree this does feel like a Beta. no right click or left click to move? must use keyboard only to move? must be joking. [/quote] You should be able to move parties on the map using the right mouse button. Left clicking will select map objects, NPC's and towns.

10 Replies 694 Views

[quote]Do you people speaking out against piracy honestly have NO pirated software on your computer whatsoever? [/quote] That would be correct. If it is worth my time to use something, then I should be willing to pay the people who put hundreds of thousands of man-hours into making it. I also pay for all of my movies and music for the same reasons.

124 Replies 517,128 Views

I've been playing through Oblivion for the second time. Rushed through it when it came out several years ago and never played any of the DLC/Expansion. Enjoying it quite a bit and having fun. My only fear is dropping it to play something new that just came out and never going back to it. Too many games coming out or just came out. (Elemental, Fallout 3: New Las Vegas, Starcraft 2, Vicky 2, Civ 5)

50 Replies 131,999 Views

[quote]remembers Master of Monsters (could also be a mod, hint hint!) from the Sega genesis, or Star Control. Either one would be sweet. Im all for Dungeon Keeper too.[/quote] Masters of Monsters was a great game. There was a remake for the PS that was horrible though. On another note, Jagged Alliance is getting a remake: http://www.jaggedalliance.com/index.php?id=39&L=1

111 Replies 73,472 Views

I just wanted to post that I found a solution...may be helpful for the tech support types post-release. Turns out the problem was related to DXDiag and its ability access the registry. On a whim, I copied DXDiag.exe from \\Windows\System32 to the desktop. I put a tickmark in the "Run this program as an administrator" in the compatibility tab. After that DXDiag and Elemental ran fine. Strangely enough, everything still works if I untick "Run as a

3 Replies 1,846 Views

[quote who="kryo" reply="1" id="2692437"]As it would appear that DirectX is flat out failing to report the driver information correctly, it'd have to be a bug in the driver or DirectXitself. If changing the drivers makes no difference, you might try updating/reinstalling DirectX from Microsoft's site. [/quote] You see it the same as I do. Already reinstalled the OS, have tried reinstalling DX9c. I have no problems playing games, DirectX 9 or 10. I understand why you would

3 Replies 1,846 Views

The game used to run properly on this computer. Ever since an update late Beta 2 I have been unable to start the game. The problem is related to the game's ability to properly sense the revision/date of my video drivers. When I attempt to launch the game I get an error message stating that my video drivers are too old and need to be newer than 2005. My current driver is from June 2010. <img src="http://i44.photobucket.com/albums/f20/cabhaal/ErrorMessage.jpg" alt="Error message" w

3 Replies 1,846 Views

The topic raised in this thread has been one in the back of my mind for quite awhile now: How to keep developement of the Sovereign progressing for all player types. I like the ideas posted by people so far. I also have a couple ideas of my own... - Let the sovereign claim a portion of xp earned by all units under his command. An interesting way to do this would be to make a slider when you create the sovereign. On one end would be how much in % of xp earned by

42 Replies 27,150 Views