Primal_Savage Primal_Savage

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

§§§ Beyond Legendary Heroes §§§

http://www.nexusmods.com/fallenenchantress/mods/1894/?

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

1.7 More...

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

 

3. Bug Reports
3.1 General

When you report a bug, please include a saved game and, if possible, a screenshot.

I (often) need to reproduce a bug in order to fix it. Thanks!

3.2 Helpful Sites

You can upload your images to postimage.

You can upload your saved games to Dropbox or similar.

You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.

 

4. Common (Installation) Issues
4.1 General

Most common installation issues are covered in the User Guide.

See, specifically:

A1. (XtraDeconstruct) - Full Download Installation Instructions

and

T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ

4.2 Specifically

I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.

See reply #2reply #3, reply #5, and reply #2208.

8,547,731 views 2,228 replies +6 Loading…
Reply #1778 Top

Nvm, further testing revealed it to be just a display bug. It updated once I got into a battle with it. Also, this is not supposed to be bug central, I'll be a bit more careful to avoid spamming you with bugs.

 

Still loving the mod! :)

Reply #1779 Top

Quoting Primal_Savage, reply 1775


Quoting highwayhoss,
Maybe change Sir Kordin to a Paladin? He strikes me as such.



Paladin (or Defender) would be good choices based on the whole squire/knight story, but I can't really do that because Path of the Paladin is a standalone mod (Players can delete the mod and then Sir Kodrin wouldn't have a class).

That said, I'm not really bothered by this, the guy is a healer and healers in FE/FELH are often mages because magic and while all this is a bit tenuous, the issue really is he's going around w/ plate armor as a mage (but then again, he's a "dwarf" (Ironeer)). Would be much easier to simply give him a robe and be done w/ it, but him having plate armor makes him unique, sort of...

End of Primal_Savage's quote
May I suggest making Sir Kordin a Defender and give him the compassionate trait from the Mage class? This would fit his backstory, make him a better healer and give him the Hope ability.

Reply #1782 Top

Path of the Paladin errors?

XM_PP_Abilities.XML

Line 630 says "::: +15 HP</Description>"

But line 661 and 662 says "<Value>10</Value>" and "<Provides><![CDATA[::: +10 HP]]></Provides>"

Should description read +10 or should values read +15?

 

Lines 780, 783 and 784 says "::: +25% Arcane Shadow" "::: +20% Arcane Light Spell DMG" and "::: +20% Spell DMG</Description>"

But lines 795, 805 and 812 says "<Value>25</Value>" "<Value>0.2</Value>" and "<Value>20</Value>"

Should all values read 25, 20, 20 or .25, .2, .2?

 

 

Reply #1784 Top

3. The reason why mana cost is out of whack has to do w/ skipping/missing installation step #2. See Section A1 of A_UserGuide.txt and make sure you follow all installation instructions. Now, I'm not going to tell you to reinstall the mod completely (although that might be a good idea), you will have to make a judgement call based on how you installed it vs installation instructions. It's quite possible you got everything right except this one step, but I don't know, which is why I'm letting you make the call...

Note: Your current game can not be fixed. You will need to restart FELH after having installed the mod properly and you will need to start a new game.

 

Are you sure?  I have now done two complete uninstall/re-installs, and this bug keeps happening.  First I install BMB, then Champions, then SoC, then Deconstruct with compatibility.  The spells are still double price.

Then I change the colors, name, and alignment (to empire) of shadows.  I don't see how that could affect mana costs.

Reply #1785 Top

champions that are missing their icon graphics? I mean like the little circles that show a picture of them, and update to reflect when different armors are equipped, for some champions it is just a white circle or blank, probably some other units too I dont really recall.

I'm curious if that's just a limitation on some of the custom units or some sort of bug on my end?

Reply #1787 Top

Quoting satch4684, reply 1785
champions that are missing their icon graphics? I mean like the little circles that show a picture of them, and update to reflect when different armors are equipped, for some champions it is just a white circle or blank, probably some other units too I dont really recall.

I'm curious if that's just a limitation on some of the custom units or some sort of bug on my end?
End of satch4684's quote

Generally that's one of two things (but generally, that medallion is black, not white or blank?). Either it's a memory problem, restarting LH or restarting your computer (and then LH) might solve it (make sure to close unnecessary programs that might be running in the background). Or it's an installation problem if you've installed Champion Bonanza. In that case, find the folder Champion Bonanza Medallions and move it to ...\Documents\My Games\LegendaryHeroes\Mods\Gfx\Champion Bonanza Medallions\

If that's not it, post again, could try some other things (Do post the name of affected champion(s), would need to verify if they're showing properly here)...

Reply #1788 Top

Wow I'm glad I decided to ask and didn't think I did that lol. I downloaded bonanza again and took a look at the folders, apparently none of them existed in my directory. I guess I just skipped that one without realizing.

yeah it definitely fixed the problem in the one champ in my current game that displayed that way, I'm assuming it was probably the same thing with the others, thanks a lot for the reply 

Reply #1790 Top

Been playing this non-stop.  The entire game is new to me, but I've only played vanilla twice, and not very far in.  I haven't come to end game, but so far enjoying the ride.  I don't know if the quests are random or not, they seem to be going in a pattern, not sure.  Anyways, they add a great challenge and so far have kept mid-game interesting, which is about as far as I get before I am destroyed and realize the monsters are simply too powerful.

Anyways, I had an amazing battle, I auto-battled it, because I knew it was a lost cause, an epic army of corpse spiders invaded one of my cities full of weak militia and spearmen.  I was pretty mad they spawned on my land, and then invaded my city, but then... victory?  112 XP for spearmen and militia!

I think it is a spider bug, but the spiders don't attack in auto-battle.  It just says one character absorbed the corpse spider's web.  the only damage comes from counter attacks.  The spiders do not bite in auto-battle.  I don't know if it is just corpse spiders, or all web casting creatures.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This is a GOG version.

 

<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Created with the Elemental Editor -->
<!-- CoreSpells.xml -->
<!-- -->
<Spells>
    <DataChecksum NoParse="1">
        <Ignore>DisplayName</Ignore>
        <Translate>DisplayName</Translate>
    </DataChecksum>
    <SpellDef InternalName="Aid">
        <DisplayName>Aid</DisplayName>
        <Description>Heals target unit by 8 (+2 per life shard).</Description>
        <FormattedDescription>Heals target unit by %d.</FormattedDescription>
        <Image>T_Heal_Painting.png</Image>
        <IconFG>T_Aid_Icon.png</IconFG>
        <AutoUnlock>1</AutoUnlock>
        <SpellBookSortCategory>Unit</SpellBookSortCategory>
        <SpellBookSortSubCategory>Heal</SpellBookSortSubCategory>
        <SpellType>Tactical</SpellType>
        <SpellClass>Defensive</SpellClass>
        <SpellSubClass>Heal</SpellSubClass>
        <SpellTargetType>FriendlyUnit</SpellTargetType>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>LifeAdept1</Attribute>
        </Prereq>
        <SpellResourceCost>
            <Resource>Mana</Resource>
            <Amount>8</Amount>
        </SpellResourceCost>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>CurHealth</Attribute>
            <IsForFormattedDescription>1</IsForFormattedDescription>
            <Calculate InternalName="Calc" ValueOwner="CastingUnit">
                <Expression><![CDATA[[UnitOwner_GetNumLifeShards] * 2]]></Expression>
            </Calculate>
            <Calculate InternalName="Calc2" ValueOwner="CastingUnit">
                <Expression><![CDATA[[Calc] + 8]]></Expression>
            </Calculate>
            <Calculate InternalName="Calc3" ValueOwner="CastingUnit">
                <Expression><![CDATA[[Calc2] * [UnitStat_BonusHealing]]]></Expression>
            </Calculate>

 

 

 

 

 

 

Reply #1792 Top

I've had that happen too; I'd have hopelessly outmatched Armies triumph against Spider hordes on more than one occasion. OTOH, it makes for some epic stories and it rids my territory of those damn Corpse Spiders. (I Hate those things!)

Reply #1793 Top

Regarding the mana issue, the CoreSpells XML you just pasted is the original XML, which is why mana is doubled. At this point, if you've already done installation step #2

 

I'm a tool.  :-/  Thanks for the help.

 

Good news is, I get to start yet another new game.  :)

Reply #1794 Top

It's "official" I guess, the next Fantasy 4X TBS (on Nitrous engine) is being built. 2017? FE:FFH?

Quoting Draginol,
we have a future fantasy 4X being built on a new engine whose title will be too similar to Fallen Enchantress
End of Draginol's quote

Reply #1797 Top

Quoting Primal_Savage, reply 1795


Quoting highwayhoss,
I've had that happen too; I'd have hopelessly outmatched Armies triumph against Spider hordes on more than one occasion. OTOH, it makes for some epic stories and it rids my territory of those damn Corpse Spiders. (I Hate those things!)



Before LH 2.0, Tangled Web had a 5 Actions Cooldown, but that was removed when Stardock added Stamina. I can say I'm not exactly sure what is and what is not enabled for Auto Resolve, but the Corpse Spiders behavior makes me think Creatures are not following the Stamina prerequisites, which would explain how they can cast Tangled Web non-stop. Can this be mod-fixed? Yes (e.g. adding a Cooldown), but at this point I think it's easier to just forget about Auto Resolve and do as if it doesn't exist anymore; except for the rare occasion you want an epic story of hopelessly outmatched armies triumphing over spider hordes!

End of Primal_Savage's quote
I think this issue is specific to spiders; most other creatures don't seem to use St/BW abilities that often. But Spiders will cast webs nonstop; I had to adjust my tactics accordingly.

Reply #1799 Top
Quoting Primal_Savage, reply 1798
    • For example, any ability w/ 7 BW requirement isn't likely to be used much by the AI as it generally requires the battle to last at least 6 actions (whereas human players will use Pass to increase BW faster or have additional abilities/equipment to increase BW faster).
End of Primal_Savage's quote
My custom faction Vestalla has both the Quick and Battle Genius traits, so AI opponents rarely get a chance to hit back, never mind using special abilities  }:)  (with certain exceptions like Dragons etc.)
Quoting Primal_Savage, reply 1798
    • Crushing Blow, which was a popular and devastating AI Ability before LH 2.0, was nerfed into oblivion and even w/ the changes I did, it's still much less effective than it used to be and so the AI won't used it until it has at least 5 BW, which again, while not as restrictive as 7, takes a few actions to accumulate.
End of Primal_Savage's quote
This is one reason that when I max out the tech tree, I rarely design TU's with warhammers; between the nerfed CB and the Init penalties, they are not worth it.
Quoting Primal_Savage, reply 1798
    • In other cases, a creature will prefer one ability over the other, not so much because that ability is better, but because it becomes available sooner. Say dragons using one of their Fire Breath variations (3 BW) over Sweep (7 BW). Now, in that specific case, it's hard to argue Fire Breath isn't better than Sweep, but previously dragons would alternate between Sweep and Fire Breath because both had a 5 Cooldown. And even if Sweep isn't better than Fire Breath, it's now utterly useless on AI dragons (other than to scare whoever looks at a dragon's profile).
End of Primal_Savage's quote
Considering how devastating Fire Breath is< I would think it would have a higher BW cost than Sweep; also there are at least a half dozen items on a Dragon's profile that should scare you. Of course, since I now have two Storm Dragons plus access to Hatchling Mounts in my current game, my opponents should be scared silly...... :omg:
Reply #1800 Top

I think the word you were seeking, (which was not in your readme), is used often in American football.  Instead of "battle wisdom"  I suggest "momentum".  In American football, momentum is when a big play or two are made by a team that is down, and you can see and feel the fight coming back into them. 

So the mod seems pretty well balanced.  It has lots of OP stuff, which is how Kael (Derek Paxson) designed his fall from heaven mod for civilization IV.  If everybody has OP stuff, is any of it OP?  No, it's just more fun.  :)  

Trading is frustrating, but I know that is base engine.  I think the best system would be everybody in the army trades with the named leader of the army.  The named leader trades with the second in the list, or if there is another army, with the named leader of that army.  Right now it is so frustrating, and with the level of items and champions in this mod, it takes a slightly annoying design flaw from the original game and magnifies the frustration.

But what is even more confusing is some of the class restrictions.  For example, my assassin cant use the "cutpurse friend" double dagger, but IIRC, another assassin could.  Also, the shields are a mess.  I cant figure out why some warriors and defenders can use some shields, but not others, and it doesn't make any sense.  My assassin can use the shield of mirrors and the shield of many fates, but my defender can't.

It might be because my sovereign is "shinobi"?