To answer your second question: Since you are on this forum, I assume you have read 1 or 2 fantasy novels? Or played an RPG? Quests...swords...armor...the correlation is strong in this one
Yes I have... Wanderlust! What for all players play and replay? What do they hunter and lust for? EXPERIENCE and LOOT!!! Wanderlust means Experiencelust and Lootlust. I pay for a map and lust for more experience and loot! My crazy greed is all about my treasure! This is experience and loot! These two things are unbreakable unity!
Will combining of two traits into one make a supertrait? You need 100 gold btw for each map. You need to waste some turns to complete a quest. And the most interesting thing - experience from quests goes only to the leader of the army! So you may count how many quests you should complete to level up several heroes and sovereign. Even combined, these two traits are less helpful than Enchanters or Lucky or Quick etc. When I take general Trait I gain 25% exp for every battle for every unit. If I gather 9 commanders in an army, what amount of experience can I get? Compare their real power and you realize that only 50% only from quests only to the leader is almost worthless.
I think that value of combo Quest maps and exp bonus is in additional loot rather than in experience.
So we return to the second question. What is Heroic? With two traits gone to wanderlust we have unique swords. This set really lack heroic element. What is heroism? Bonus to Attack when battling in your homeland zone of control? Special battle trait? Rescue? What if a heroic race may have Rescue trait, +1 Att in home zone of control and Altarian swords?
If I were going to give swords its own trait, I definitely wouldn't call it "Great Swords" that has a historical meaning which is vastly different than the way swords are presented in FE.
Agree. Then how do we call a trait that gives good swords and icon showing a man with a sword?