Struggling to create a race (Updated)
I have made an error while attempting to make a race/bloodline/faction to use it. The problem is that the Altair Blood (on creation screen) shows the first ability of Zarathi, and Train Henchmen - Zarathi has no text box to list its own. Where did I go wrong?
<Container>
<RaceType InternalName="Race_Type_Zarathi">
<DisplayName>Zarathi</DisplayName>
<RaceClassification>Fallen</RaceClassification>
<UnitScale>1.0</UnitScale>
<UnitSkinColor>215,150,100</UnitSkinColor>
<UnitHairColor>155,110,75</UnitHairColor>
<MaleUnitType>Generic_Sovereign_Zarathi_Male</MaleUnitType>
<FemaleUnitType>Generic_Sovereign_Zarathi_Female</FemaleUnitType>
<GenericUnitType_Male>Generic_Altarian_Male</GenericUnitType_Male>
<GenericUnitType_Female>Generic_Altarian_Female</GenericUnitType_Female>
<GenericUnitType_Other>Generic_Henchman</GenericUnitType_Other>
<TraderUnitType>TraderTest</TraderUnitType>
<StartingUnitType>Unit_Henchman_Bard</StartingUnitType>
<StartingUnitType>Unit_Henchman_Shieldman</StartingUnitType>
<StartingUnitType>Unit_Henchman_TorchBearer</StartingUnitType>
<StartingUnitType>Unit_Peasant_Altarian</StartingUnitType>
<StartingUnitType>Unit_Peasant_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Pioneer_Altarian</StartingUnitType>
<StartingUnitType>Unit_Archer_Altarian</StartingUnitType>
<StartingUnitType>Unit_Archer_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Archer_Altarian_AI2</StartingUnitType>
<StartingUnitType>Unit_Archer_Altarian_AI3</StartingUnitType>
<StartingUnitType>Unit_Archer_Altarian_AI4</StartingUnitType>
<StartingUnitType>Unit_Crossbowman_Altarian</StartingUnitType>
<StartingUnitType>Unit_Horseman_Altarian</StartingUnitType>
<StartingUnitType>Unit_Horseman_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Defender_Altarian</StartingUnitType>
<StartingUnitType>Unit_Defender_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Defender_Altarian_AI2</StartingUnitType>
<StartingUnitType>Unit_SpearMaiden_Altarian</StartingUnitType>
<StartingUnitType>Unit_Spearman_Altarian</StartingUnitType>
<StartingUnitType>Unit_Catapult</StartingUnitType>
<StartingUnitType>Unit_Scout_Altarian</StartingUnitType>
<StartingUnitType>Unit_Light_Altarian</StartingUnitType>
<StartingUnitType>Unit_Light_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Medium_Altarian</StartingUnitType>
<StartingUnitType>Unit_Medium_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Medium_Altarian_AI2</StartingUnitType>
<StartingUnitType>Unit_Medium_Altarian_AI3</StartingUnitType>
<StartingUnitType>Unit_Medium_Altarian_AI4</StartingUnitType>
<StartingUnitType>Unit_Medium_Altarian_AI5</StartingUnitType>
<StartingUnitType>Unit_Medium_Altarian_AI6</StartingUnitType>
<StartingUnitType>Unit_Heavy_Altarian</StartingUnitType>
<StartingUnitType>Unit_Heavy_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Mage_Altarian</StartingUnitType>
<StartingUnitType>Unit_Magic_Light_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Magic_Light_Altarian_AI2</StartingUnitType>
<StartingUnitType>Unit_Magic_Medium_Altarian</StartingUnitType>
<StartingUnitType>Unit_Magic_Medium_Altarian_AI</StartingUnitType>
<StartingUnitType>Unit_Magic_Heavy_Altarian</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI1</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI2</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI3</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI4</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI5</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI6</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI7</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI8</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI9</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI10</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI11</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI12</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI13</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI14</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI15</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI16</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI17</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI18</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI19</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI20</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI21</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI22</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI23</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI24</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI25</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI26</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI27</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI28</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI29</StartingUnitType>
<StartingUnitType>Unit_Altarian_AI30</StartingUnitType>
<SageUnitType>Sage_Altarian</SageUnitType>
<ShopkeeperUnitType>Shopkeeper_Altarian</ShopkeeperUnitType>
<MusicTheme>WanderersHome</MusicTheme>
</RaceType>
<RaceConfig InternalName="EmpireOfZarathi">
<DisplayName>Kingdom of Zarathi</DisplayName>
<Description>The people of Altar belong to no one race, no one creed. Miners and scholars alike stand in their councils; peasants and soldiers stand shoulder-to-shoulder in their armies. All value accomplishment, not pedigree. They led the so-called ‘Nobles' Revolt’ against Queen Procipinee of New Pariden, in the name of the one overriding cause they have in common: freedom. Freedom for themselves... and all of Elemental.</Description>
<LorebookIntroText>Here lie the ruins of the Athican Empire - the greatest of all the kingdoms of men.
Evidence of that vanished realm are everywhere; broken stones which were once part of the old Lord Protectors' Road; patches of grassland that once served as breadbasket to the peoples of Coriopolis.
There is life here still; dense forests, and verdant swamplands. Merchants, miners, and farmers struggle to eak out existence. The right man could weave these disparate threads into a kingdom once more.
Yet there are dangers as well. Great expanses of wildlands, where all manner of creatures - natural and unnatural - roam free.
And there are rumors of fouler evil still rising in the east. To some those rumors are just empty words. But to you, [LeaderName], they are a truth foolish to deny.</LorebookIntroText>
<AIPersonality>AI_General</AIPersonality>
<Capital>Zarathan</Capital>
<City>Thalamaque</City>
<City>Ronumo</City>
<City>Avanadar</City>
<City>Vyndelhyde</City>
<City>Yonari</City>
<City>Sandona</City>
<City>Ondalthyr</City>
<City>Demon's Heart</City>
<City>Fallen Souls Grave</City>
<ShortName>Zarathi</ShortName>
<LeaderName>Zarathitenirokena</LeaderName>
<PopulaceName>Men</PopulaceName>
<Alignment>Good</Alignment>
<FactionAllegiance>Empire</FactionAllegiance>
<SelAbilityBonusOption>MythicArtOfWar</SelAbilityBonusOption>
<SelAbilityBonusOption>MythicArchmage</SelAbilityBonusOption>
<EntityID>11</EntityID>
<MusicTheme>Altar</MusicTheme>
<DefaultCityWallSet>CityWalls_Fence</DefaultCityWallSet>
<NewCityHubType>CityHub1</NewCityHubType>
<CapitalHubType>CityHub1</CapitalHubType>
<RaceClassification>Fallen</RaceClassification>
<RaceDisplayName>Men</RaceDisplayName>
<RaceInternalName>Race_Type_Zarathi</RaceInternalName>
<ChooseFactionBack>Faction_Background_Altar.png</ChooseFactionBack>
<UnitScale>1</UnitScale>
<UnitSkinColor>215,150,100</UnitSkinColor>
<UnitHairColor>155,110,75</UnitHairColor>
<UnitClothing1Color>120,25,20,255</UnitClothing1Color>
<UnitClothing2Color>78,60,55,255</UnitClothing2Color>
<UnitMetalColor>145,145,145,255</UnitMetalColor>
<BuildingPrimaryColor>165,145,130</BuildingPrimaryColor>
<BuildingSecondaryColor>75,60,50</BuildingSecondaryColor>
<BuildingRoofColor>90,15,10</BuildingRoofColor>
<ZoneOfControlColor>200,0,0</ZoneOfControlColor>
<BuildingStyle>KingdomStyle</BuildingStyle>
<TechTree>TechTree_Amarian</TechTree>
<EnvironmentTerrainType>1</EnvironmentTerrainType>
<NonBuildableEnvironmentType>GrasslandEnvironment</NonBuildableEnvironmentType>
<PreferredLogoType>KingdomCrest2</PreferredLogoType>
<SovereignUnitType>Sovereign_Zerathi</SovereignUnitType>
</RaceConfig>
</Container>
That is the first file, and this is the second:
<AbilityBonuses>
<AbilityBonus InternalName="Blood_ZarathiAbility">
<AbilityBonusOption InternalName="Blood_Zarathi">
<DisplayName>Zarathi Blood</DisplayName>
<Description>+1 Sight and Movement. Anyone who strikes this unit takes 1 damage.</Description>
<Icon>Ability_Binding_Icon.png</Icon>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>MeleeDefenseAppliesSpell</Attribute>
<StrVal>GhostTouch</StrVal>
<Provides>Ghost Touch- Anyone who strikes the wielder takes 1 damage</Provides>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Sight</StrVal>
<Value>1</Value>
<Provides>+1 Sight</Provides>
</GameModifier>
<HideWhenUpgraded>0</HideWhenUpgraded>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
</AbilityBonuses>
I haven't made it far enough to get to the units or sovereign yet. The Sovereign will be a dragon.