[Thoughts and Impressions] Disappointment, Part 2
Putting It in Terms of Other Games I've Played
So, I confess that it's pretty hard to get excited about FE. The game suffers from the same trouble elemental did: it's boring. Every game I start, aside from happening on a random map, is pretty much the same.
This is a pretty stark difference from GalCiv, which always feels fresh and exciting.
Troubles:
- All the races are the same. They look the same, but even worse, they play the same.
- All the armies are the same. If I wanted to micromanage a horde of identical peasants, I'd play one of the Total War games.
- There are too few techs, which matter too little and too much at the same time. I have to research the ability to use swords, really?
- There are no significant options when designing units. "Identical or helpless" is not a choice. Minor stat bumps are not a choice.
- The sovereign has too many abilities that don't matter. Or rather, no abilities that do matter. My sovereign isn't so much a sovereign as a militiaman with delusions of grandeur.
- The world is ugly and drab. It may be relevant to the story, but that just means you need a better story, or better vision of it. Enslaved, for example, had a vibrant post-apocalyptic world, one that would have been more interesting to try to save.
- Oh, yeah, and I don't care about the story, I just want a fun re-playable turn based strategy. People don't play Civilization for the story.
Solutions:
- Dynasties like in Crusader Kings II, because family trees and intrigue make everything more interesting, and then heroes would important even if they still had no useful role in combat.
- A Sovereign that matters like in Master of Magic. If I'm going to lead a people back from chaos to conquest, I ought to be playing as someone who is at least interesting.
- Diverse races, like in GalCiv II. I can't say this enough, diverse races are half of what makes these games replayable.
- Colors, like in Heroes of Might and Magic. The world is prettier in color.
- Actually, tactical combat that's engaging, like in HoMM. While FE is an improvement over WoM, the combat still drags because it's a line of identical units versus enemies that have varied appearances, but are mostly just jars of increasing hitpoints with unreasonable damage. Except bears, that apparently get unlimited attacks.
- Oh, and buildings that are important and interesting, like in HoMM, or even slightly more interesting, like in GalCiv. I spend a lot of time building things that don't seem to matter much, aside from increasing the oddity and inconvenience of my city shape.
- Useful spells that can be practically employed, like in every other game that involves magic. Underpowered, overpriced spells with boring effects... These are not fun to use.