Who is running 64-bit Windows right now?
Just curious about active forum goers.
Are you running 64-bit Windows right now? If so, do you use your system for gaming?
Would you be more likely to buy a game that is 64-bit aware?
Just curious about active forum goers.
Are you running 64-bit Windows right now? If so, do you use your system for gaming?
Would you be more likely to buy a game that is 64-bit aware?
Yes, yes and it certainly helps.
Yes
Yes
Depends on the game
yes
yes
maybe. -- I don't think 32/64 bit influences my buying decisions. Improved performance is always nice but buying a game for me is never a question of how well it runs, but whether the game looks interesting to play. Choosing between games isn't an issue for me as money isn't the issue either (rather, time is). This naturally precludes such a scenario where a 64 bit version of a game would work on my system whereas a 32 bit version would not (in which case I obviously wouldn't purchase the 32 bit version).
Currently 32 bit. After the upgrade this spring-summer-winter, I'll be going 64 bit for sure, so I can use all 16GB of RAM for video editing and games ported by Rockstar. I doubt the availability of a 64bit version will ever sway my decision to buy something, mostly because it makes no difference if I already have a 64bit OS. If I had a 32 bit one, then yes it would, I wouldn't buy it because it wouldn't work.
Another "yes, yes, maybe" here. Really, I care more about the quality of the game than I do about the computing capabilities. If the 64-bit architecture is used intelligently in order to improve upon the game's design, then definitely yes. If it's just to make things look nicer or run a little faster, I don't care as much.
I think getting 64 would mean a whole new computer. I am just not ready see S.H.E.E.L.A. go. She is working just fine on 32.
There was a debate about 32-bit/64-bit and what affects it had on games and the difference wasn't too much but I am using Windows 7 64-bit on both my desktop and laptop. I play games now and then. I wouldn't buy a game just because it's 64-bit aware.
Yes
Yes
Yes
Yes Yes and No.
64-Bit awareness is great, but wont help in deciding what games i buy.
YES
YES
YES
--- Ace --
NO
YES
NO*
*Lets be clear here.. are we talking a separate 64 bit .exe or the whole game requiring a 64bit OS? If it requires a 64 bit OS then I wouldn't buy it since I couldn't play it, and no game is worth the extra 200$ OS upgrade cost.
If i were running a 64 bit system then it might pique my interest more to see how the game actually makes use of the extra resources but I wouldn't buy a game just because it was 64 bit aware.
Yes, yes, and no, but if the game actually made use of that power it might be good enough that I'd buy it over one constrained by the limitations of a 32-bit .exe.
Yes
Yes
If something is 64 bit aware wouldn't be the first ting I'd look at when deciding to buy a game.
1. Yes
2. Yes
3. Yes - If I'm looking at two competing games (both scratching a particular itch), and one uses 64bit while the other is only 32 bit... it's a no brainer. A game built for 64bit will take advantage of what current technology uses. Nothing upsets me more than buying decent hardware and getting brand spanking new games only to see choppy framerate, and only a single CPU core maxing out while the others, and my GPU are practically idle*.
*That was a specific example, actually. The game used a single core to do ALL processing, including graphics processes. It's like it was written for a single CPU/no GPU PC... who did they think was going to play the game?
Yes...and yes...and maybe?? For example, I'd probably still buy GalCiv3 even if it wasn't 64 bit...but I'd wonder why the developers made such a decision, and my willingness to try out another Stardock game that takes me out of my comfort zone would be severely lessened...
Yes, 64bit W7
Yes, better if games are made for 64bit
Yes.
Yes.
No, I buy games because they are good, not because they are 64bit aware.
Yes, Yes, & Yes
Yes
Yes
No, makes no sense, some pretty good games use very few resources. After all I'm buying a game and not a hardware requirement. But if the game demands it.. ![]()
Yes, two systems of 7.
I game, but I don't buy things as soon as they come out, in general.
I'd love to see a 64-bit aware GC3, or something else that could make use of more RAM. What other benefits could we expect from a 64-bit aware game?
1. No. However, I am running 64-bit Linux! I also have 64-bit Windows on another partition, but I haven't launched it for three months now. There is not much Windows can do that Linux cannot.
2. Yes. Most through Wine, however. That's why I'd be very interested in native Linux games.
3. Definitely. And it doesn't matter if it brings more optimisations or not. What people fail to understand is that Windows will outright drop 32-bit support in the future. Already 32-bit apps are emulated, and in the future, they will only be played through a virtual machine or an emulator, like DOS games are nowadays. Besides, compiling a game for 64-bit targets is not difficult. At least with GCC, although Linux had complete 64-bit support for years now (there is not a single 32-bit app being run on my computer right now). I hear the 64-bit compiler support on Windows is quite a bit worse, however.
1) Yes, i use one of the oldest 64 bit windows OS... Win Xp pro x64... since 2005... multi boot user, with linux and OpenSolaris too, both 64 bits...
2) Yes... but the main function is 3D modeling/rendering
3) Yes... when do you release Soase II with 64 bit support, multicore/multiprocessor support ???
Yes
Yes
Yes
I am running 64-bit windows7 ultimate
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