1.19g changelog

*** 1.19g is a BETa patch ***

*** 1.19g is scheduled for release on 3/17/2011 ***

 

Changes:

1. Memory fixes.

2. Crash fixes.

3. Texture fixes.  Prior memory fixes pushed textures out of managed memory so they would be stored in the video cards memory, if the players video card didn't have enough memory they could run into texture issues.  This has been address with this patch.

13,896 views 26 replies
Reply #1 Top

WOW that was fast. I post a problem 10min later you post a fix.  Did you even look at my post??? :P

Reply #2 Top

Nice! Thank you!!

Reply #3 Top

Excellent!

Reply #5 Top

Reply #3 has a save/load analysis: https://forums.elementalgame.com/406297.

It crashed much sooner than the last two builds.

Reply #6 Top

Anyone else notice the version # in Impulse lists this patch as 1.19g[rc].

rc = release candidate?

Reply #7 Top

Yep, I noticed [RC] it seems to have come out today as I went to play 1.19G around 1:00 pm EST the load screen came up and said there was a new update out!

No change-log though so I guess they tweaked some things and added the [RC] to it. I have not seen any mention of it till your post Dsraider. Anyone know whats changed??

Reply #8 Top

I'm still getting Epic amounts of OOM errors, stay tuned for a rollup...

Reply #9 Top

How can it be a release candidate when there are still a lot of OOM problems?

Best regards,
Steven.

Reply #11 Top

This version crashes even faster than the previous few releases. And for me - after MONTHS of trying so hard to get this game to work just to a barely reasonable standard - I've had enough

I don't want to get down - but I've had this game for the best part of six months now - i've tried over and over and over again just to get the slightest bit of enjoyment out of a game in my absolute favourite genre.

Seriously - still not even basic bugs fixed? Really?

For the perhaps 30-40 hours of gameplay I've had (which was always a "knife edge - when is it going to crash and why doesn't the AI DO SOMETHING AND CHALLENGE ME experience) I've had crashes, slowdowns , stutters and  OOM errors on every machine I've tried it on -and I've put a hell of a lot of time and effort into trying to get this to run and provide an enjoyable experience.

Days of my time fiddling with hardware, re-installing, resetting, visiting these forums for advice and reading others solutions to problems, implementing changes, adding software - removing software, fiddling with registry settings - you name it I've sweated blood and tears to get this bloody game working.

FIVE DIFFERENT MACHINES - all well within spec - all totally unique (not ONE shared component between them) All FAIL = ALL THE TIME

  • 64 Bit Win 7 Machine - I7 2600 processor (not O/c) built three days ago - brand new system. 8 gig RAM, Geforce 580 GFX my latest machine - Crashes constantly, machine freeze or AI refused to move about every 10-12 turns
  • 64 Bit Windows 7 Machine. AMD 965, 4 gig Ram, Geforce 280 GTX (hot). Now my office machine - Crashed constantly - rarely got 40 minutes without an OOM or freeze.
  • 32 Bit Win 7 with Intel Core Duo E6850 - Geforce 460 then 480  (had a RTS issue and upgraded when I sent it back) crashed the least (but still 4/5 times a day)
  • Alienware (Dell) laptop with 1 gigabyle 5870 GFX (It plays Crysis very well so should handle this) but guess what - it crashed about every 20 moves
  • Vista 32 Bit machine (my sons) AMD 57FX with Radeon 5870. Ran well until patch 1.1. Now doesn't like it at all. However the gameplay before patch 1.1 I found so tiresome that I see no advantage in rolling back.

Different operating systems, processors, graphics cards, sound systems - EVERYTHING

The only common factor on these 5 machines was - Elemental FAILED ON EVERY ONE.

I can play Crysis on all but the 57 machine, I can play Civ 5 on all but the 57. Dragon Age 2? No problem, WoW - yup -they all handle that most on full detail, Distant Worlds  - check - Battles from the Bulge - check - in fact everything I've thrown at them -works - without exception.  The one thing that doesn't work on one - fails on all five.

That tells me it is definitely and incontravertibley the SOFTWARE NOT THE SYSTEMS that is faulty. And after 6 months of promises and fixes that do little or nothing to address key failings in game stability and challenge it is enough. You've had your chance - this game is a monumantal FAIL

Six months is enough already

If I was you I would just give up now and refund your unhappy customers - Those that are enjoying it fine - but for the rest I think it's time for a refund. I for one have had quite enough of this bull.

There are enough games that offer a decent challenge. Battles from ther Bulge is calling - is is Distant Worlds (a massive 4x with a one man  core development team that WORKS OUT OF THE BOX)

You should be ashamed of this shambles

Reply #12 Top

I agree that the OOM error has not been fixed.   It would be most unfortunate to come out with a production v 1.2 in the games present state.

In the meantime I have been able to finish a game by playing in a window rather than full screen, minimizing the window at the end of every turn, opening and closing the PC's browser, opening the game window back up and then pushing the end of turn button.   This method was suggested by several posts in the forums and has worked for me as a way to see what finishing a game is like.  

However, it is not a viable long term way to play the game.

It's too bad, while the game also needs further development, it's the type that I like (MOM, AOWSM, etc).  But in its present state the game experience is not enjoyable.

Reply #13 Top

Release candidate doesn't mean they are necessarily going to release as is. If there are still problems they will probably fix them first. It probably just means that other than those problems they are ready to release. 

Reply #14 Top

Quoting Scritty, reply 11
This version crashes even faster than the previous few releases. And for me - after MONTHS of trying so hard to get this game to work just to a barely reasonable standard - I've had enough

I don't want to get down - but I've had this game for the best part of six months now - i've tried over and over and over again just to get the slightest bit of enjoyment out of a game in my absolute favourite genre.

Seriously - still not even basic bugs fixed? Really?

For the perhaps 30-40 hours of gameplay I've had (which was always a "knife edge - when is it going to crash and why doesn't the AI DO SOMETHING AND CHALLENGE ME experience) I've had crashes, slowdowns , stutters and  OOM errors on every machine I've tried it on -and I've put a hell of a lot of time and effort into trying to get this to run and provide an enjoyable experience.

Days of my time fiddling with hardware, re-installing, resetting, visiting these forums for advice and reading others solutions to problems, implementing changes, adding software - removing software, fiddling with registry settings - you name it I've sweated blood and tears to get this bloody game working.

FIVE DIFFERENT MACHINES - all well within spec - all totally unique (not ONE shared component between them) All FAIL = ALL THE TIME


64 Bit Win 7 Machine - I7 2600 processor (not O/c) built three days ago - brand new system. 8 gig RAM, Geforce 580 GFX my latest machine - Crashes constantly, machine freeze or AI refused to move about every 10-12 turns
64 Bit Windows 7 Machine. AMD 965, 4 gig Ram, Geforce 280 GTX (hot). Now my office machine - Crashed constantly - rarely got 40 minutes without an OOM or freeze.
32 Bit Win 7 with Intel Core Duo E6850 - Geforce 460 then 480  (had a RTS issue and upgraded when I sent it back) crashed the least (but still 4/5 times a day)
Alienware (Dell) laptop with 1 gigabyle 5870 GFX (It plays Crysis very well so should handle this) but guess what - it crashed about every 20 moves
Vista 32 Bit machine (my sons) AMD 57FX with Radeon 5870. Ran well until patch 1.1. Now doesn't like it at all. However the gameplay before patch 1.1 I found so tiresome that I see no advantage in rolling back.

Different operating systems, processors, graphics cards, sound systems - EVERYTHING

The only common factor on these 5 machines was - Elemental FAILED ON EVERY ONE.

I can play Crysis on all but the 57 machine, I can play Civ 5 on all but the 57. Dragon Age 2? No problem, WoW - yup -they all handle that most on full detail, Distant Worlds  - check - Battles from the Bulge - check - in fact everything I've thrown at them -works - without exception.  The one thing that doesn't work on one - fails on all five.

That tells me it is definitely and incontravertibley the SOFTWARE NOT THE SYSTEMS that is faulty. And after 6 months of promises and fixes that do little or nothing to address key failings in game stability and challenge it is enough. You've had your chance - this game is a monumantal FAIL

Six months is enough already

If I was you I would just give up now and refund your unhappy customers - Those that are enjoying it fine - but for the rest I think it's time for a refund. I for one have had quite enough of this bull.

There are enough games that offer a decent challenge. Battles from ther Bulge is calling - is is Distant Worlds (a massive 4x with a one man  core development team that WORKS OUT OF THE BOX)

You should be ashamed of this shambles
End of Scritty's quote

You do understand you're playing a beta version...?

Reply #15 Top

I think Brad mentioned 1.2 is set for release next week due to marketing reasons. Grabbing the popcorn!

Reply #16 Top

I am sure that everyone understands we are playing one in a series of beta versions.   However, insuffficient progress has been made on the main issue - OOM.  I like the game and also think very well of Stardock and how hard they have worked on this game.

It is important, however for the users of the game to be clear that, while we support Stardock and their efforts, the game is not yet ready to leave beta.

Reply #17 Top

My thoughts:

  • Still experiencing DX error CTD's
  • Still experiencing random CTD's
  • Some factions of the strategic AI is still pop locking at 5 and the 1.19g analysis was worse than prior builds (had 2 factions pop locked instead of 1 or 0 factions)
  • Repeat reloading of the game within the same instance of Elemental definitively crashes the game via OOM. The 1.19g test crashed the game on load 4 where prior tests crashed within 13 loads or so.

I haven't experienced a "normal" OOM (from just normal playing) since 1.19d but I religiously never load a game on another game in the same instance of Elemental. I'm positive I would be reporting more OOM's if I did that.

Reply #18 Top

I agree with you, xaltotun, and I understand some people's frustration because they really want this game to be bad-ass-super-awesomeness, just like I do.

I guess the point of my post was that if Scritty is unhappy with the performance of the beta version on his machine(s) then it might be more meaningful and helpful to calmly report the problem(s) on the support forums or simply revert to a more stable version of the game.

Reply #19 Top

I haven't experienced a "normal" OOM (from just normal playing) since 1.19d but I religiously never load a game on another game in the same instance of Elemental. I'm positive I would be reporting more OOM's if I did that.
End of quote

Same here.  I have yet to CTD (except ~50% alt+TAB-ing DX error) during these latest builds.

Reply #20 Top

I am not getting OOM errors but with this build I am getting hard crashes, forcing a reboot  and reporting Hyper Transport Flood errors again. I am not overclocking any aspect of my machine, brand spanking new PC Power and Cooling 800 Watt Power supply single rail. all voltages coming in strong and clean. And I do realize this is a Beta!! I feel Scritty's frustration, the only way I have found to get past the mid game slow down is to gimp the map size, the advertized "huge maps" was something I was really looking forward to. There are ghost armies left on the map after battle, if it was a stack then ghost faction icons. Frequently my armies seem to have a mind of their own and move where I don't want them to, sometimes in the opposite direction. Also, why does my wife sound like a 3 pack a day truck driver when ever I click on her? Minor issue I know but there has to be a female at Stardock and I would be surprised to hear that you don't have access to a microphone. I guess my main bitch is to only progress I have seen is that the game seems a little snappier when an action is preformed, and I am not entirely sure that is the game as i have started unplugging my Ethernet cable  and disabling my antivirus and all unnecessary processes. I am done bitching for today, I think i'll go play some Minecraft now!!

Reply #21 Top

Derek,

Please see this Empire caravan bug here: https://forums.elementalgame.com/406632

Also please note the casting arcane weapon on a stack still has some issues. In the below printscreen you can see it double-buffed arcane weapon on the summoned vigilant minion. Here's the season 62 save: http://dl.dropbox.com/u/19969679/Elemental/119g/62.EleSav

 

Reply #23 Top

Quoting ssantillan79, reply 22
are u telling me i paid 40 bucks for a fucking beta???
End of ssantillan79's quote

We're telling "u" that it's a temporary beta series transitioning from 1.1 to 1.2. Honestly, I don't understand how people get upset about this when you have to go through a multi-step process to enable the "Show Pre-release Versions" option in Impulse to even get the beta release and then are surprised that it's a beta. You can obviously read, guy.

Reply #24 Top

Quoting mqpiffle, reply 14
You do understand you're playing a beta version...?
End of mqpiffle's quote

As I mentioned I 've played every version since release, beta's and otherwise. In terms of stability, challenge and "general AI" I find little difference in any of them

The most stable in terms of lack of crashes was the release for me (go figure) but it offered zero challenge as the AI frequently forgot to do anything for entire games and I just walked over them.

From 1.1 more and more stability issues occured (yes across all five totally unique PC's - varying but equally galling)

The monicker "War of magic" still amuses me - as I have yet to see the AI employ more then the most basic of arcane devices to beat me.

It's fair to say - by the time the game crashes or freezes these days I'm quite often in a position where an overwhelming victory is in sight anyway and I would likely not bother continuing to play.

I've set every slider and faction setting to max to afford a challenge, but the AI is so easy to bluff with childish and simple tactics that I find myself deliberately knobbling my attempts to beat it by being self destructive or indolent just to see whether the challenge is worth my time and effort...then the game crashes/freezes and I realize I'm wasting my time anyway.

Anyway - to answer your question - yes - I know it's Beta - I've played every single version since the lovely box dropped on my doorstep (I bought the full retail box - and nice it is too)

I won't say there aren't some minor improvements - but to have a game over 6 months old that is still unplayable in terms of stability, AI and challenge is unforgivable.

The forum posts here for the last six months read very much like the Beta test reports I sometimes hand in to developers for software (I'm currently closed Beta for Star Wars the old empire and a game called "Project Nox" (working title)).

They look like Beta tester "hand in's" because - let's face it - that's what they are.

I do hope this game thrives at some point, but despite all the noise about new and exciting personal changes and expansion plans etc - 6 months has not seen a great deal of improvement in core areas.

Just a game that I can play through to conclusion - just once - even if the AI was retarded - would be nice. And I don't think requesting that 6 months after release that a game is at least capable allowing such a basic axiom of playability is asking too much. Essp as it was the second most expensive game I've ever bought (FFXIV was the most expensive, and it's some small consolation to note that that particular MMO was substantially worse than EWoM despite a budget 50x larger)

Anyway good luck I left it three months since my last serious posts here on the forum  - I'll pop back in another 3-6 months to see if there's been any progress - Life's just too short and other games are just too good to waste more time on this at the moment.

Paul

Reply #25 Top

You might want to get it together guys! HOMM6 is coming!!

http://www.rockpapershotgun.com/2011/03/21/might-magic-heroes-vi-coming-this-june/