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Either I'm dumb or this game mechanic is...

Either I'm dumb or this game mechanic is...

So this is frustrating...

 

I was at war with a neighboring sovereign and I was completely winning.  However, his final army went straight after my original town, which was not completely protected, as it was on the back end of my lands and the war had thus far taken place at the complete other side of the map.  He sent in that army without me knowing.  The Sovereign himself was leading it.  

 

Well..  long story short, they took my original city. I sent in some troops for a counter attack.  His sovereign left the city and walked into my neighboring lands.  I attacked his sovereign and easily killed him and POOF, my city vanished before I could  take it back.  This was all in a span of maybe 3 turns....

 

While I understand what happened, I don't know if I like how it went down.  I think that if you destroy a faction, any cities of yours that they owned should be returned...

 

I'm temped to go back a few turns in the autosave list and reclaim my town BEFORE I kill him.... 

22,706 views 36 replies
Reply #26 Top

Quoting cpl_rk, reply 24

Good Lord, where did you find this information????  ..... She's blinding me with science !!!

http://www.youtube.com/watch?v=2IlHgbOWj4o

 

I can't even find a reference to "barracks" in the appendix of my manual ......... aawwwww hell's bells, there's no appendix either.

You must have the teacher's edition of the manual huh?
End of cpl_rk's quote

I got that formula from observasion, it is not recorded anywhere. It needs to be though.

Reply #27 Top
RikazeMA is 100% correct. With all available training buildings built a level 4 Empire city can produce ANY unit in one turn, a 100% time discount. Kingdom cities never get beyond a 75% discount. The AI as of 1.09e is not normally smart enough to actually build all of the buildings necessary, so I can excuse most players who haven't experimented with the Empire for not realizing this (or for thinking that adding a Kingdom barracks to a conquered Empire city and getting 100% is a bug - it isn't a bug since the Empire can do it anyway). On the other hand if you read my player-written manual you would know all this ;)

I'd expect the way these buildings work to change come 1.1 and 'population as a resource' and reduced training times in general.
Reply #28 Top

While I find it amusing that the AI outmaneuvered you and took your badly protected town, I have to agree that settlements should not vanish when the soverign is killed. Rather they should all go into a state of anarchy and then a random number of turns later one of their children should take over or if none are left a random leader should gain the throne.

Reply #29 Top

It would be great for children to take over ruling, but with X amount of turns of chaos in all cities while the child establishes control (similar to changing politics in Civ4).

Reply #30 Top

 I think that if you destroy a faction, any cities of yours that they owned should be returned...
End of quote

Too bad YOU think that way I think they should all be RAZED as that is what I would do if I were being defeated by someone. I'd leave them NOTHING...NOTHING NOTHING I tell you. I'd burn every town every village and kill every villager and townsfolk. muahahahahahahah So, the game plays well and realistically as it should. impo

Reply #31 Top

Quoting rossanderson48, reply 30

 I think that if you destroy a faction, any cities of yours that they owned should be returned...
Too bad YOU think that way I think they should all be RAZED as that is what I would do if I were being defeated by someone. I'd leave them NOTHING...NOTHING NOTHING I tell you. I'd burn every town every village and kill every villager and townsfolk. muahahahahahahah So, the game plays well and realistically as it should. impo
End of rossanderson48's quote

And if you're being defeated, you have enough troops to overpower every local population and kill them all... how? Those troops are going to maintain loyalty to a destroyed faction... why?

And they're going to kill THEIR OWN FAMILIES by razing their own cities... for what reason?

That makes no sense whatsoever.

Reply #32 Top

Quoting RikazeMA, reply 25
Okay, guys...  About the Production thing...

I dunno if it's like this for Kingdoms...  But any level 4+ Empire city can get the ability to produce units in one turn...  Quick aside, if I seem condescending...  Well, it's because I'm being just a little condescending, but only because I can't believe none of ya'all have figured this out.  Back to the point; If it -is- like this for Kingdom's, then it would be Level 5 Cities only, as that's the level required for their last Troop Training building.

War Council: 25% Production Speed Bonus.  (-25% Production Time if that's easier to read for ya'all.)

Garrison:  25% Production Speed Bonus.

Warrior Temple:  50% Production Speed Bonus.  (I -THINK- that's the correct building...  I'm not really sure...  I've kinda been away from Elemental from a while now...  Just bought GalCiv2 w/ Dark Avatar...)

Total Boost:  100%     Time Spent Building ANY Unit You Can Conceive Of: 1 Turn

Knowing the Empire Conquest Tree like the back of your hand because it's all they're good at:  Priceless

Before anyone says, "Yeah, but-" don't.  I know what some of you will say.  Those bonuses are additive, not multiplicative.  It really does get to exactly a 100% decrease in training time, at least for Empire's...

Like...  Seriously, how do you guys not know this?  Do ya'all actually try to win NON-Conquest Victories as Empire's?  For real?  Nothin' against ya if you do, and if you can actually make Spell of Mastery or Diplo work as an Empire, all the more power to ya...  But they're Empires...  To Quote Conan the Barbarian making an abridged Genghis Khan quote:

"To crush your enemies, see them driven before you, and hear the lamentation of their women."  This, in my mind, is the only Philosophy an Empire needs.  Ever.

Edit:  And if you're only playing Kingdoms...  Well...  I can see that...  Because, you know, they're actually useful for more than just Conquest...  But still...

Edit Again: Oh, and btw...  War Council and Garrison only require a LEVEL ONE city.  How ridiculous is that?
End of RikazeMA's quote

Kingdom can get 75% reduction, empire can get 100%. These bonuses also stack in captured cities, so it's possible to get negative training time (units still take a turn to train, so pointless).

In the bugfix mod:

HF109_improvements_EmpireTrainingBuildings.xml - An Empire city with all 3 training buildings built could train any unit in 1 turn. Reduced Warrior Temple bonus to 25%. Also added construction costs to all buildings (to mimick Kingdom costs). Garrison now requires city level 2 (two training buildings at level 1 was not reasonable).
End of quote

Reply #33 Top

The OP made me laugh.  Yes, autosave is your friend in these situations.  Hopefully, one day, enemy cities going *poof* when the sovereign dies will be fixed.  Otherwise, how hard is it to make a pioneer then build a replacement city?

Reply #34 Top

you can not build on a location that had a razed city as the tile IS NOT empty it contains the razed city. I would like the razed cities to fade out after about 30 -40 turns, but do not see how this can be acomplished, but still want it.

harpo

 

Reply #35 Top

Quoting Tridus, reply 31

Quoting rossanderson48, reply 30
 I think that if you destroy a faction, any cities of yours that they owned should be returned...
Too bad YOU think that way I think they should all be RAZED as that is what I would do if I were being defeated by someone. I'd leave them NOTHING...NOTHING NOTHING I tell you. I'd burn every town every village and kill every villager and townsfolk. muahahahahahahah So, the game plays well and realistically as it should. impo
And if you're being defeated, you have enough troops to overpower every local population and kill them all... how? Those troops are going to maintain loyalty to a destroyed faction... why?

And they're going to kill THEIR OWN FAMILIES by razing their own cities... for what reason?

That makes no sense whatsoever.
End of Tridus's quote

Its called sarcasm.

Reply #36 Top

As far as "what should happen when an enemy sovereign dies" I think a civil war is a nifty idea, with a couple of the remaining heirs that were previously under that sovereigns control taking sections of the territory and fighting it out.  I think that could add some interesting options via diplomacy and create targets of opportunity for the remaining AI players and the human player to try and take advantage of the situation to use for their own devious purposes...