Either I'm dumb or this game mechanic is...

So this is frustrating...

 

I was at war with a neighboring sovereign and I was completely winning.  However, his final army went straight after my original town, which was not completely protected, as it was on the back end of my lands and the war had thus far taken place at the complete other side of the map.  He sent in that army without me knowing.  The Sovereign himself was leading it.  

 

Well..  long story short, they took my original city. I sent in some troops for a counter attack.  His sovereign left the city and walked into my neighboring lands.  I attacked his sovereign and easily killed him and POOF, my city vanished before I could  take it back.  This was all in a span of maybe 3 turns....

 

While I understand what happened, I don't know if I like how it went down.  I think that if you destroy a faction, any cities of yours that they owned should be returned...

 

I'm temped to go back a few turns in the autosave list and reclaim my town BEFORE I kill him.... 

22,708 views 36 replies
Reply #1 Top

Towns with hundreds of people in them shouldn't disappear in a puff of smoke if the Sovereign dies... unless maybe the entire population is summoned?  :(O

 

So yeah, that's kind of a silly mechanic.

Reply #2 Top

Once you are aware, however, you can easily capture the city before you kill the sovereign.

Still, it's not a good mechanic - it's extremely bad.

Reply #3 Top

Pretty fucking stupid game mechanic.

Reply #4 Top

bad mechanic.. I have said this before but.. The cities owned  by other sovereign's should do one of the following..

a: become independent as single city states looking after only there own affairs similar to the independent factions.

b: become a new independent nation looking after only there own affairs similar to the independent factions.

and my personal favorite

c: fall under control of the heir's if there are any and staying the same nation.. this could be made really fun if said heirs had possible different personalities.. for example 1) mad as hell because we killed their family and fight to the last, 2) grateful for the early chance to rule and wanting to start fresh with us, 3) fearful of our power because of what we have done so far and begging for peace.. 4) surrender to us as vassals so we do not spank them as a whole, and so on...

 

I know I know I am asking alot... I'm just saying these would add a ton of depth and fun.. :D

Reply #5 Top

I've not read a single game story that better illustrates why faction assets should be transformed/transferred and not simply removed when a sovereign dies. It's like a cherry on the fecal-matter sundae of how the dynasty system means nothing beyond a few free champion units.

Reply #6 Top

I agree all those citys going away like a fart in the wind is BS! They should still be there and let everyone else still left to fight and take them! That's another thing they can fix for 1.1.

Reply #7 Top

he he, I prefer the Gen Sherman approach. Take all the small cities along the way to the capital, then take the capital, but there's always at least one more city for the enemy sovereign to retreat to. If you can kill him in his own territory, he just reappears in another of his cities somewhere. I want to be able to capture those really big AI cities because some of them are very useful. AI cities are usually bigger than most of my own cities. Occasionally I capture one of those big, fat AI cities that builds units in 1 Turn .. Have you guys noticed this yet? A level III horse archer that costs 400 crystal and 1600 bucks and takes 24 turns to build in my best city only takes one turn on this particular type of city. I haven't figured out why it only takes one turn on these cities since the manual provides no information on this topic. My conquest speed usually picks up dramatically after I get one of these guys ... usually I run out of crystal though.

Reply #8 Top

He sent in that army without me knowing
End of quote

Oh that's total BS; however,I am curious how he was able to approach your original city. Who was the original aggressor? Was it an amphibious assault? Did he use the oft disparaged teleport spell?

I don't know about anybody else but my original city is generally surrounded by other cities or inaccessible due to geography. I go to great pains to insulate it. Is the AI getting craftier? }:)

Reply #9 Top

Occasionally I capture one of those big, fat AI cities that builds units in 1 Turn .. Have you guys noticed this yet?
End of quote

Oh yeah! I love taken the AI's cities-- though I didn't take a close look as to why I was able to do this (I just assumed the AI put more effort into city planning than strategic/tactical doctrine). I just started maniacally cranking out the troops. :thumbsup: I love the smell of dragon fire in the morning....

Reply #10 Top

Quoting cpl_rk, reply 7
he he, I prefer the Gen Sherman approach. ...
End of cpl_rk's quote

Beg pardon, but I thought Sherman's March references were a scorched earth thing. Or am I thinking of the wrong General Sherman?

Reply #11 Top

phylast57, was the enemy a empire and you a kingdom? if yes then it is a known issue where a player can add the kingdom unit buildings to a former empire city with the empire unit buildings and get a 100%boost to unit creation speed.

has been happening since the betas

harpo

Reply #12 Top

Quoting Phylast57, reply 8

He sent in that army without me knowing

Oh that's total BS; however,I am curious how he was able to approach your original city. Who was the original aggressor? Was it an amphibious assault? Did he use the oft disparaged teleport spell?

I don't know about anybody else but my original city is generally surrounded by other cities or inaccessible due to geography. I go to great pains to insulate it. Is the AI getting craftier?
End of Phylast57's quote

 

Nope...  Thats totally what happened.  Let me explain further (if I must)...

Let me start by saying (if its not bleeding obvious) that I am totally green and don't have this game down to a science yet.  My original city was the last of a line of westward moving cities...   I had not explored the east much yet and from the mini map it looks as if my city was close to the center of the map.  I chose west for expansion because thats where the resources were (that I saw)...

So, I have a LOT of fog of war to the east and south of me and no concept of if he had more cities to the east...  the ones I was taking were to the west and slightly south-westish of me...  No clue if he teleported or did the "escape to a further out city" thing that cpl_rk mentioned above when I tangled with him earlier...

I know this is dumb of me and now that I say it out loud I am certain I will go to better lengths to rook-in my capitals in the future....

anyway...

 

just wanted to clear this up...  not sure what I would gain from making up some scenario...

;)

 

 

 

 

Reply #13 Top

Quoting GW, reply 10



Quoting cpl_rk,
reply 7
he he, I prefer the Gen Sherman approach. ...


Beg pardon, but I thought Sherman's March references were a scorched earth thing. Or am I thinking of the wrong General Sherman?
End of GW's quote

Yeah, you're right, it was a scorched earth policy. That was one component of it anyway The other component was to take down the main strategic/industrial/infrastructural cities/towns along a well defined line following the railroads from Atlanta to Savannah. He didn't "divert" off plan for some other reason, never lost sight of the goal. I guess that's mainly the component I'm utilizing. 

Perhaps Sherman wasn't the best example since I'm typically not destroying enemy cities but "yerking" their strength & making slaves/converting the population (into my own). Maybe the Arabs and/or Ottomans are a better example of my strategy approach (650ish to 1550ish).  

Reply #14 Top

Quoting harpo99999, reply 11
phylast57, was the enemy a empire and you a kingdom? if yes then it is a known issue where a player can add the kingdom unit buildings to a former empire city with the empire unit buildings and get a 100%boost to unit creation speed.

has been happening since the betas

harpo
End of harpo99999's quote

 

Wow, 24 turns to 1 turn! that's more like a 1000% boost to unit construction speed. I thought it was some special AI building type as yet un-explained in the manual.

Reply #15 Top

Quoting cpl_rk, reply 13
... Perhaps Sherman wasn't the best example since I'm typically not destroying enemy cities but "yerking" their strength & making slaves/converting the population (into my own). Maybe the Arabs and/or Ottomans are a better example of my strategy approach (650ish to 1550ish).  
End of cpl_rk's quote

The butcher Sherman is probably a fair enough example given the GC/Elemental engine's basic bias towards genocide. I'd be very pleased and impressed to see Elemental end up able to model leaders like both Sherman and Suleiman, especially if there's room in there for a Venetian Doge to thrive enough to end the game on his terms instead of waiting to see who comes out on top of a universal bloodbath.

Reply #16 Top

was the enemy a empire and you a kingdom? i
End of quote

Lol..sorry idk. at the point where that usually happens I have a lock on the game. I am curious as to why things happen in the game but if I have a superior advantage i tend not to delve too deeply. Once I know I have won I tend to have fun with minimal analysis. This is the first game I have ever purchased on release and the evolution of it has been most interesting. I have learned not to get too attached to any given benefit at this point since it is likely it will not exist in the future. I am merely patiently waiting for the next version.

Reply #17 Top

AI building type as yet un-explained in the manual.[/quote]

what is really explained in the manual?

Reply #18 Top

(if its not bleeding obvious)
End of quote

I was being diplomatic. It is obvious. I was trying to give you the benefit of the doubt. You are not dumb for "saying it out loud." You are merely honest---a noble quality k1  . I was just asking. I play a lot of games but I often feel I am not on the level of many community members. At times, I feel like a neophyte & I didn't want to seem an A-hole when responding to you.

 

I can be a candid dick if you prefer..but Lord Xia might have a lock on that one ;) no offense intended LX!!

Reply #19 Top

Quoting GW, reply 15



The butcher Sherman is probably a fair enough example given the GC/Elemental engine's basic bias towards genocide. I'd be very pleased and impressed to see Elemental end up able to model leaders like both Sherman and Suleiman, especially if there's room in there for a Venetian Doge to thrive enough to end the game on his terms instead of waiting to see who comes out on top of a universal bloodbath.

End of GW's quote

 

True, but with suleiman (or was it mehmet?) your family tree might artificially decrease for unknown reasons or via "accidents". I think it was mehmet who strangled his own baby brother while he was still in the crib because the baby would be a threat to his succession when he got older. Could you imagine strangling your own baby brother in his crib? Even the thought just makes me sick.

  

Quoting Phylast57, reply 17

AI building type as yet un-explained in the manualwhat is really explained in the manual?

End of Phylast57's quote

 

he, he, he. I don't think anything is explained in the manual.

If it's any help, it was an empire city, that much I remember. I can't remember though if I built a barracks in it or not before constructing troops. Even so, how does that reduce training time from 24 turns to 1? That's a helluva lot more than a 100% boost to construction speed.

Reply #20 Top

Quoting cpl_rk, reply 19

If it's any help, it was an empire city, that much I remember. I can't remember though if I built a barracks in it or not before constructing troops. Even so, how does that reduce training time from 24 turns to 1? That's a helluva lot more than a 100% boost to construction speed.
End of cpl_rk's quote

I thought it was Construction Time = Production Time - (Production Time * Production Bonus), with a minimum of one*. Therefore you would only need a 100% reduction.

* I did have an Empire City that had negative production times for units once though.

Reply #21 Top

Quoting cpl_rk, reply 19
... True, but with suleiman (or was it mehmet?) your family tree might artificially decrease for unknown reasons or via "accidents". I think it was mehmet who strangled his own baby brother while he was still in the crib because the baby would be a threat to his succession when he got older. Could you imagine strangling your own baby brother in his crib? Even the thought just makes me sick. ...
End of cpl_rk's quote

I'm slightly more familiar with the kin-murdering tendencies of clans like the Borgias of Renaissance Italy, but my main interest in the dynasty side of the game is in seeing mechanics that make choosing between kin (offspring) and self (sovereigns) strategically interesting.

Reply #22 Top

There has been some discussion on the boards about how an entire kingdom disappears because the sovereign dies.  I think the heir should take over, or if none are available, it should split into a couple NPC city states.

Reply #23 Top

Quoting Twohawks, reply 4
bad mechanic.. I have said this before but.. The cities owned  by other sovereign's should do one of the following..

a: become independent as single city states looking after only there own affairs similar to the independent factions.

b: become a new independent nation looking after only there own affairs similar to the independent factions.

and my personal favorite

c: fall under control of the heir's if there are any and staying the same nation.. this could be made really fun if said heirs had possible different personalities.. for example 1) mad as hell because we killed their family and fight to the last, 2) grateful for the early chance to rule and wanting to start fresh with us, 3) fearful of our power because of what we have done so far and begging for peace.. 4) surrender to us as vassals so we do not spank them as a whole, and so on...

 

I know I know I am asking alot... I'm just saying these would add a ton of depth and fun..
End of Twohawks's quote

 

I agree 100%

This would deserve a thread with a clear title instead than this one >:(

 

Reply #24 Top

 

Quoting Gwenio1, reply 20


I thought it was Construction Time = Production Time - (Production Time * Production Bonus), with a minimum of one*. Therefore you would only need a 100% reduction.

End of Gwenio1's quote

 

Good Lord, where did you find this information????  ..... She's blinding me with science !!!

http://www.youtube.com/watch?v=2IlHgbOWj4o

 

I can't even find a reference to "barracks" in the appendix of my manual ......... aawwwww hell's bells, there's no appendix either.

You must have the teacher's edition of the manual huh?

Reply #25 Top

Okay, guys...  About the Production thing...

I dunno if it's like this for Kingdoms...  But any level 4+ Empire city can get the ability to produce units in one turn...  Quick aside, if I seem condescending...  Well, it's because I'm being just a little condescending, but only because I can't believe none of ya'all have figured this out.  Back to the point; If it -is- like this for Kingdom's, then it would be Level 5 Cities only, as that's the level required for their last Troop Training building.

War Council: 25% Production Speed Bonus.  (-25% Production Time if that's easier to read for ya'all.)

Garrison:  25% Production Speed Bonus.

Warrior Temple:  50% Production Speed Bonus.  (I -THINK- that's the correct building...  I'm not really sure...  I've kinda been away from Elemental from a while now...  Just bought GalCiv2 w/ Dark Avatar...)

Total Boost:  100%     Time Spent Building ANY Unit You Can Conceive Of: 1 Turn

Knowing the Empire Conquest Tree like the back of your hand because it's all they're good at:  Priceless

Before anyone says, "Yeah, but-" don't.  I know what some of you will say.  Those bonuses are additive, not multiplicative.  It really does get to exactly a 100% decrease in training time, at least for Empire's...

Like...  Seriously, how do you guys not know this?  Do ya'all actually try to win NON-Conquest Victories as Empire's?  For real?  Nothin' against ya if you do, and if you can actually make Spell of Mastery or Diplo work as an Empire, all the more power to ya...  But they're Empires...  To Quote Conan the Barbarian making an abridged Genghis Khan quote:

"To crush your enemies, see them driven before you, and hear the lamentation of their women."  This, in my mind, is the only Philosophy an Empire needs.  Ever.

Edit:  And if you're only playing Kingdoms...  Well...  I can see that...  Because, you know, they're actually useful for more than just Conquest...  But still...

Edit Again: Oh, and btw...  War Council and Garrison only require a LEVEL ONE city.  How ridiculous is that?