Ideas Needed: Sovereign Special Abilities
I have a big list of stuff I'm working on. One of the tasks I could use some community creativity on is coming up with some special abilities for the premade sovereign units. Use the following guidelines:
1. These can't be to powerful since they are the starting abilities for the units, or the ability must scale appropriately. So an ability that gives Verga +10 damage is to much, but an ability that gives him +1 damage per level might be interesting.
2. They should be easy to understand and implement.
3. A variety of combat and non-combat abilities is good (some sovereigns should be better at combat, some better when staying home).
4. A mix of melee and magical abilities is good.
5. These should be overpowering, the most important abilities are the ones we already have in the game (or will have in the game). But these should be an interesting strategic ability. For example we may have it so that Oracle Ceresa gets +1 global mana whenever she kills a unit. This complements any other abilities the player chooses for this unit.
6. Flavor is awesome, really try to match the right abilities with the sovereign that it feels right for (if you have a copy of the Heirgamenon it is well worth reading the sections on the 10 leaders).
The Sovereigns are:
Lord Relias
Queen Procipinee
General Carrodus
Lord Enil Markinn
Lady Irane
Emperor Karavox
Magnar III
Warlord Verga
Oracle Ceresa
Kul-al-Kulan
You can submit ideas for all of the Sovereigns or for just the ones that you have ideas for.
Thanks for your help, I'm excited to see the ideas you come up with.