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Multiplayer update and brief v1.1 info

Multiplayer update and brief v1.1 info

So this week we’re finishing the process of porting the 1.0x updates to multiplayer. The new combined version will be called v1.09E.  It has a handful of single player game fixes (like the free money from pioneer thing <g>).

After v1.09E, we’ll take a step back to see how people are playing multiplayer and start putting together plans for future improvements in that area based on the number of people in the community playing it.

For myself, I’ve been working on a different branch (v1.1) along with additional content for players of the book (Elemental: Destiny’s Embers).  People have been asking about what the focus of version 1.1 is.

So as some know, the initial release of Elemental was pretty buggy. Obviously, we didn’t intend that and we apologize for the inconvenience and disappointment this caused to our fans and community.  So these updates thus far have been largely about addressing those issues.  Given how traumatic the past month has been on all of us here, I can tell you we’ve spent a lot of time looking into the what, why, and how.  Obviously, fixing things won’t change the early negative reviews. But we’re big believers of word of mouth and we’ll see how things go as the game improves.

Version 1.1, however is almost purely new features and game play changes.  Briefly, here are the general changes:

  1. A global mana pool. Right now, every spell caster has their own private mana pool. This in turn allows players to imbue lots of units with spell casting ability who in turn can summon their own army of monsters.  In version 1.1, there will only be 1 mana pool to draw on and every summoned unit will have its own per turn mana cost to maintain it and every imbued champion will have a mana upkeep cost as well.  This goes back to our original concept of what a Channeler is: Are you going to keep your power for yourself and become incredibly powerful or spread it out into many creations?
  2. A revamp of the spells. Because of the above, we can have a much larger variance in the way spells function.
  3. Population becomes a stored resource rather than a consumed resource.  This means that soldiers, improvements, pioneers, etc. use population for them to function.  Players thus have to make choices between sending their citizens off to fight wars or use them to research new technologies, study spells, run your shops, etc.
  4. Money becomes more derived from people rather than things. Rather than relying on gold mines (which will still exist but won’t be the defacto source of wealth) money will come from the economic activity of your citizens (again, getting back to the concept of you’re rebuilding a society and your strength comes from the strength of your society).  The higher your population in a city, the more money it makes. Higher level cities gain access to improvements that magnify how much each citizen generates. Send your people off to war enmasse and you’ll hurt your economy.
  5. Training times for groups of units will have far less penalty. In essence, we will encourage larger sized armies to move towards more epic battles as well as reward those who have more developed, large cities (i.e. able to supply more citizens for training).
  6. Outposts won’t provide any housing anymore which also means no area of influence until you start housing people.  Outposts will function like…well, outposts. Guarding an area.
  7. Pioneers will be able build on resources outside your zone of control (as long as it’s neutral).
  8. Caravans will provide greater economic benefits but will no longer provide food.
  9. The new multithreaded AI will be in v1.1 which should allow the AI to fight a much more effective game and allow me to implement more background analysis functions (like in GalCiv II) rather than purely reactive (Elemental 1.0x).
  10. Technologies will begin provide special abilities to various types of units. In addition, special abilities will not be tied to “mana” but rather have a cooldown time (and in fact, cooldowns will be in generally).

This is, by no means, even a remotely complete list and it still pales compared to what we’ll be adding in the first free expansion.

We’re also in the process of further increasing staffing on Elemental based on analysis of what areas we need to improve internally. 

Anyway, v1.09E should be up this week, v1.1 should hopefully be ready sometime in October but no promises. We’re giving a lot of the team some time off to recover from the past few months.  At the very least, if you guys want a sneak peek, we can look at letting those who want to have access to our beta builds of v1.1 to tide them over (though I don’t recommend this for most users).

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Reply #51 Top

Frogboy,

I have a question on content, are you going to be getting more quests released for 1.1? Also I really miss the random quests from beta 2 that would just appear. Bring them back and make taverns or pubs enable them.

Reply #52 Top

I have appreciated the quality of the communication, and I found explanations honest and direct.

I am very desapointed by Civilization V, and I am a fan of the Civ 4 mod: Fall From Heaven (modder: Kael).

Elemental seems to be in line with FFH's gameplay.

As soon as I receive the bulk email or impulse pop-up saying than 1.1 is out, I buy the game as it will be certainly the way it was meant to be played.

 

edited:

actually, I have just bought the game - as I guess Stardock needs money for developping 1.1 - and will only download when 1.1 is out...

Reply #53 Top

1.1 sounds, like many others have said, like a complete new experience. Can't wait :-)

 

The Free Expansion... this is the first time I am reading about it, and as such... O_o

 

I bought this game a year ago, and despite the launch-messyness I am not regretting it yet. You guys are putting in a lot of effort! Thanks!

Reply #54 Top

Quoting Barrynor, reply 53

The Free Expansion... this is the first time I am reading about it, and as such... 
I bought this game a year ago, and despite the launch-messyness I am not regretting it yet. You guys are putting in a lot of effort! Thanks!
End of Barrynor's quote


If you bought it year ago, you should know that there are going to be two free expansion packs for you :)

Reply #55 Top

hmm i like the changes for 1.1 and iam rdy to w8 for it even if its not in october

for the expansion i hope

more spells

more skils

and more dynasty option

that would make me happy :D

Reply #56 Top

Version 1.1, however is almost purely new features and game play changes. Briefly, here are the general changes:
End of quote

The problem with that would be... what are we going to complain about after 1.1?
Insufficient addiction warnings, I suppose.

I'd love to share those details but my PR minder would have me killed.  Poor Steph, she's been a real hero these past few months. Imagine your job being keeping me out of trouble?
End of quote

Hah! It's bad enough when "some SD guy" spills any details.
Frogboy posts area automatically The Truth and the cause of quivering lower lips if the details of what is naturally subject to change... change. =P

Reply #57 Top

* May consider subfolders for modding so that every 'mod' can have its own set of different subfolder within their own structure (e.g. gfx, etc). This would keep the whole stuff more clean and lean

* One part in the modding of Civ5 was that you could define within a mod which parts of the original game are not going to be used.. e.g. if a mod would create new factions / races with a different balance tree in mind it would be perfect if the mod could disable the standard factions. Would have an big benefit if someone would like to define new values for an e.g. improvement available - disable the original one and write the new one. Currently the work around is a pain

* A new mask in the game to disable/enable mods prior to startup of a new game.. I always liked the ability to enable/disable mods in WoW (even if I don't play it any longer, but the modding was funny there). Or if this is not possible, give us that option prior to start of the application. I think in the future if there are xxx mods available, if I don't like to have it for the current game, I have to delete that mod
End of quote

I think M&B's style mods would be much better. So you could have TC-like packs, which would work completely on its own, w/out loading 'default' pack (the one you get with the game). And each time you start new game, it should ask you which 'pack' you want to use.

It would let us stuff together different mods, some of which could modify default files. Sure it would be kinda bloated with need to copy core stuff to new packs, and modders will have to run diffs for all xmls to update them, but you can not have true modding freedom otherwise.

Reply #58 Top

Quoting Ilindil, reply 54



Quoting Barrynor,
reply 53

The Free Expansion... this is the first time I am reading about it, and as such... 
I bought this game a year ago, and despite the launch-messyness I am not regretting it yet. You guys are putting in a lot of effort! Thanks!

If you bought it year ago, you should know that there are going to be two free expansion packs for you

End of Ilindil's quote

 

*picks up jaw and puts it back into his face*

 

I missed that. Honestly. Yes, I admit spending money on Elemental because I think Galciv is WOOOOOO! and was hoping Elemental would be WOOOO too (W right now, missing a few OOOO's ;) ), and then forgetting about it for a year, so its my mistake, but thanks for correcting :D

Reply #59 Top

actually, I have just bought the game - as I guess Stardock needs money for developping 1.1 - and will only downloa
End of quote

 

Stardock's doing allright moneywise, according to Brad they rehired at least some of the people laid off, and Stardock has profitable non-game businesses- so no worries there.

 

That said, you did get yourself the 2nd XP for free, I think 1.1 is the deadline for that.  If you're definitely going to buy Elemental later, picking it up this month is a good idea for that reason.

 

The changes in 1.1 sound promising.

Reply #60 Top

i think the bonus of getting the free expansion is done but iam not 100% sure

 

the first expansion is free to everyone no matter when you bought the game

 

the second expansion is free for ppl who own the game before 30 septembar

Reply #61 Top

Quoting Frogboy, reply 12

Any chance of some information on the first Expansion pack?  I think I remember reading that Tactical Battles are getting an over-haul?


I'd love to share those details...
End of Frogboy's quote

  • New Resource: Trog Porn
  • New Tactical Combat rules: Rock, Paper, Scissors, Lizard, Spock
  • New Diplomacy option: Lick Boots
  • New Dynasty option: Crossbow Marriage
  • New Armour for females: Chainmail bikini
  • New Armour for males: Chainmail microbikini
  • New Spellbook: Bureocracy
  • New Spell: Summon Miniature Giant Space Hamster
  • New Quest: Where's Waldo?
  • New aliegance: Hippy Community
  • New canon Race: Smur'vi
  • New alternate Planes: Smoke and Mirrors
  • New Research Tree: Cheese
  • New canon Fraction: Three Quarters
  • New City option: Governator
Reply #62 Top

7.    Pioneers will be able build on resources outside your zone of control (as long as it’s neutral).

Will the five tile rule still apply here; meaning will resources still need to be very close to a city to be of any benefit? 

Could pioneers also have a feature that helps link these further away resources, because without being able to link to them, building on these resources would just be a waste of gold....

Reply #64 Top

Quoting Frogboy, reply 12
I'd love to share those details but my PR minder would have me killed.  Poor Steph, she's been a real hero these past few months. Imagine your job being keeping me out of trouble?
End of Frogboy's quote

Something tells me she's not paid nearly enough.

Reply #65 Top

I don't quite get what difference #3 makes?

Everything else sounds like excellent, and big, changes. :)

 

Reply #66 Top

Quoting Sherekhaan, reply 51
Frogboy,

I have a question on content, are you going to be getting more quests released for 1.1? Also I really miss the random quests from beta 2 that would just appear. Bring them back and make taverns or pubs enable them.
End of Sherekhaan's quote

Not for v1.1 but post v1.1 yes.  

Reply #67 Top

Quoting Mtn_Man, reply 64

Quoting Frogboy, reply 12I'd love to share those details but my PR minder would have me killed.  Poor Steph, she's been a real hero these past few months. Imagine your job being keeping me out of trouble?

Something tells me she's not paid nearly enough.
End of Mtn_Man's quote

Let's not publicly say that okay? :)

Reply #68 Top

Quoting Pantasd, reply 60
i think the bonus of getting the free expansion is done but iam not 100% sure

 

the first expansion is free to everyone no matter when you bought the game

 

the second expansion is free for ppl who own the game before 30 septembar
End of Pantasd's quote

Correct. And the scope of both expansions has recently been increased so the first one won't be coming out in 2010 anymore. :(  It'll be clear why next week.

Reply #69 Top

Couldnt you get some of the modders here to make a few quests for 1.1 :)

Reply #70 Top

Alstein wrote>  October 6, 2010 8:20:50 AM from Elemental Forums Elemental Forums

actually, I have just bought the game - as I guess Stardock needs money for developping 1.1 - and will only downloa

 Stardock's doing allright moneywise, according to Brad they rehired at least some of the people laid off, and Stardock has profitable non-game businesses- so no worries there.

 That said, you did get yourself the 2nd XP for free, I think 1.1 is the deadline for that.  If you're definitely going to buy Elemental later, picking it up this month is a good idea for that reason.

The changes in 1.1 sound promising.  >end>

does anybody have definitive information about the two expansions and whether one or both are already 'bundled purchases' ("free upgrades') for current owners of EWoM?

Appreciate it.

 

Reply #71 Top

wintersong wrote:

  • New Resource: Trog Porn
  • New Tactical Combat rules: Rock, Paper, Scissors, Lizard, Spock
  • New Diplomacy option: Lick Boots
  • New Dynasty option: Crossbow Marriage
  • New Armour for females: Chainmail bikini
  • New Armour for males: Chainmail microbikini
  • New Spellbook: Bureocracy
  • New Spell: Summon Miniature Giant Space Hamster
  • New Quest: Where's Waldo?
  • New aliegance: Hippy Community
  • New canon Race: Smur'vi
  • New alternate Planes: Smoke and Mirrors
  • New Research Tree: Cheese
  • New canon Fraction: Three Quarters
  • New City option: Governator >end>

Are the Smur'vi race the space faring descendants of the blue Smurfs?  Is papa Smurf still their leader? 

Reply #72 Top

Quoting Frogboy, reply 68

Correct. And the scope of both expansions has recently been increased so the first one won't be coming out in 2010 anymore.  It'll be clear why next week.
End of Frogboy's quote

That makes me both sad and happy at the same time:)

The changes for v1.1 sound great. Are you still going with the specialist slots btw?

Reply #73 Top

Grr. Stupid forum, I wrote a huge response and the forum ate it. :(

 

Reply #74 Top

That sucks. I always copy my replies that took me longer than 30 seconds to write, just in case...

Reply #75 Top

I'm curious, if new cities won't have an influence radius, or any population, without housing, how the starting city will be able to build the farm to allow it to build the housing.