Looting the bodies: Friend AND Foe

I just lost some quest items because one hero got waxed in the combat, but I otherwise won decisively. That brought to my attention that there are no dropped items. You can click on other armies and see what items they have available, midnight stones, potions, books and so on, but you don't get them when they die. And if you lose one of YOUR heroes, their gear also evaporates.

i looked but didn't see much about this. Am I the only one that wants this? Because I rather DO want it.

14,411 views 16 replies
Reply #1 Top

I want this.

Loot should be dropped and become a goody bag that others can pick up.  If no one is there to retrieve it (monsters won a battle) then the loot should remain as a goody bag on the map that someone else (player or AI) can grab.

Reply #2 Top

Yeah, I noticed lack of loot too, but given the amount of more bothering issues, didn't post about it.

Heroes should definitely drop all their items to winning side, esp. questing stuff. It would be hilarious to ruin your master quest by losing part of anvil

Reply #3 Top

Really good idea.  This is definitely needed in a game that claims to have RPG elements.  I was just thinking in my last game that I would never be able to collect all 3 stones for the sword forging quest because the AI had already uncovered every ancient battle field.  If I could steal them from the enemy, it would be awesome.

Besides, how can we ever build a Lord of the Rings mod without having the One Ring to fight over?

Reply #4 Top

MOM & AoW:SM had this ages ago.  It is/should-be a standard part of the genre  --  once they fix the crashes & other urgent stuff. 

(game runs clean for me now at the start, but when I have 20+ cities is crashes every 10 or 20 turns)

Reply #5 Top

I want it but not until the Tech Trees stop regressing weapons...

Reply #6 Top

Quoting DKL, reply 2
... It would be hilarious to ruin your master quest by losing part of anvil
End of DKL's quote

 

BINGO!!! That is exactly what happened.

Reply #7 Top

Excellent suggestion. It should just transfer all the stuff to the highest level surviving unit (easy way) or add an additional "Loot" screen (more professional).

Reply #8 Top

Dominions 3 does this wonderfully...

Would say something along the lines of (and i'm paraphrasing) "Joe Smith found a fire sword and a shield after this battle"... which was always followed by great excitement by me until I could see exactly what they found! :)

This NEEDS to be implemented!

Reply #9 Top

Enemies wouldn't have to drop all items they are wearing.
Getting thousands of gold pieces worth of loot for casting 2 damage spells is a bit off the scale.

Still, a random chance to get some of them would be nice.

And all quest items. Those should never be destroyed. Quest items need a flag to identify them as such.

 

Reply #10 Top

Quoting Robert, reply 9
Enemies wouldn't have to drop all items they are wearing.


 
End of Robert's quote
That's easily explained through lore, also. Instead of a breastplate you could get a few materials and some metal that needs to be reforged. If you're killed by a fire giant, there wouldn't be much left of you afterwards. However being killed by some less destructive means, there could be a higher chance of an item surviving to be looted.

This could also provide a negative consequence for the gameplay style adopted by so many where they have summoned creatures do all of their slaying, without feeling like a punishment. It would give people a reason to refrain from constantly using their flashiest and deadliest spells, or summoning the biggest bad they can muster, if they had a higher chance of recovering items from people who were killed martially.

I really do feel that looting is one of those "I can't put my finger on it, but something's wrong here" sort of things in Elemental. In the HOMM series, it was always great fun to barely scrape through a battle against a foe, and then see that it was because they had some really choice gear. 

 

Reply #11 Top

This is a GREAT idea. Especially in the beginning game, where one is strapped for cash.  Can't tell you how many times some bandit had a 7 attack and I killed him, wishing I could just get a small part of his gear...if just to see what he has. 

I also think the power of the weapon should be incorporated into the unit's performance.  Don't have a single bandit with 2 attack drop a sword of asskickery just because the background rolled a 99.99% on the loot table.

Reply #12 Top

It would be nice if players could move through neutral guys that occupy roads instead of forcing you to move around them. "Neutral" units should not be a blockage to movement.

Reply #13 Top

I wondered about this but I have not run into it myself. Really good idea , cpl_rk makes a good point also neutral units should yield right of way!!

Reply #14 Top

Heroes should also lose their gear when being killed in dungeons or lairs. So if you have some ultra powerful dragon guarding some gold you can have a growing pile of nice loot that all the heroes (yours and the other Soverreigns) have lost.

Reply #15 Top

Quoting Eudamon, reply 14
Heroes should also lose their gear when being killed in dungeons or lairs. So if you have some ultra powerful dragon guarding some gold you can have a growing pile of nice loot that all the heroes (yours and the other Soverreigns) have lost.
End of Eudamon's quote
For total stack kills, hells yeah! For fights you retreat from and are defeated, anyone who died, lose their stuff.

BUT if you lose a hero or two, but wipe the enemy out, you should have access to the loot your guys were carrying as well as any left from previous losers.

Reply #16 Top

Yes, I hate losing some good stuff if someone dies on some bad combat rolls.