[Suggestion] Just finished a full game... some feedback
After buying the game on day 1 I have finally finished my first game of Elemental. I have been having a good time with the game since ver 1.07 was released and had a full day to really play today.
First the things I really enjoyed.
-Despite what some on these forums have been saying, I fought out every tactical battle where I did not massively outnumber the opponent in every stat. The tactical battles have a good premise but I feel that some sort of initiative system is going to be needed.
-I found magic to be very useful, but more vareity between the elements would be nice. Attack spells seemed to consist of an AoE attack and a direct damage nuke for each school. Only the Air and Restoration trees seemed to stand out. Summon spells were awesome, perhaps too awesome. Some of the giants are nearly unstoppable if you summon them with multiple champions. I think a limit of 1 summon of each type per faction would help balance this out.
-I found food to be a major problem around mid-game. However, once I started razing conquered cities which took up alot of food and provided little other resouces, I found I did better. I honestly felt the "war-torn" nature of the land by having to prioritize which city improvements I could build due to food shortages. However, as a kingdom race (Tarth), I felt the Adventure techs were 100% nessasary to have any kind of population growth. By end-game most of my cities (~12 at endgame) were level 3 with my capital ~4.5 and very little food (~2-6) left over. I liked having to make the tough decision to raze a city for the overall good of the empire.
-Loved the dynasty system. My sovergien's children caused pure havok late game. I felt that they were actually worth the investment of time and money to develop them.
Now to the bad.
-About half way through the game, I created a party of longbowmen. From that point, I was able to pretty much decimate any opponent without having anyone in my army being touched. I have read people saying that the archer classes are overpowered but I believe it has more to do with the "attackers go, then defenders" system. I knew that I would likely be able to unload on any enemy before they had a chance to attack my archers so I created a class with every +attack/-defense type of jewlery I could. My archers had -14 defense but were not hit once in over ~150 turns. Some sort of speed atribute (perhaps combat speed could be used?) to determine the order of battle would take archers down a peg, but they may need additional changes as well. Perhaps using archery as an attack type that could be mitigated by shields? Although it was fun at first, there is really no counter to any group of archers above party size at this point.
-Attack animations are much too slow. This is a problem in both tactical and map screen battles.
-Resource placement is a little too imbalanced. I defeated 4 factions on a medium sized map and never saw a single resouce for arcane (w/ever the magic resourse is called).
-The AI makes some questionable decisions. After taking two cities from Relias, he stormed into my teritory with a very small army. His faction was much larger than mine at the time, but because he was killed in my teritory I defeated his entire faction without ever having to move to the southern half of the map (which Relias controlled).
-Quests seemed to dry up much to quickly. I did every quest that I could get my hands on in the early/mid game, however, I did not do a single quest of any kind mid/late game. I was researching adventure techs quite often in the early game. Once I cleaned out the "strange huts" there seemed to be little in the way of questing. It would be cool to have some more epic style quests that add some sort of armor, weapon, or ring drops that really make your soverign powerful.
Overall, I really enjoy the game as a whole. There is a ton of potential because this game already has that "one more turn" feeling. Just hoping that my feedback can add to the conversation as a whole. As a few others on these forums have stated, Elemental is already a really good game in my eyes. However, with a little bit of love this game could become a classic.