[REQUEST] Show correct squad stats

According to a developer response here, squads roll (0-ATK/NumTroops) against (0-DEF/NumTroops) in combat.

The current way of showing a sum of ATK and DEF on the unit cards is very misleading. Those numbers are never used for anything and require knowledge not available in the game to understand.

Let's take an example of an 8 man squad with 64 ATK and 64 DEF fighting against a giant with 50 ATK 40 DEF. It looks like the squad is stronger, right? Well, they are probably going to get clobbered to death by the giant since we actually have 8 rolls of 0-8 versus rolls of 0-40. The defense is being rolled in full strength against each hit. And hitting the other way around we have 0-50 versus 0-8.

The giant is clearly the stronger in combat, but there's absolutely no information to support this inside the game.

Please let squads show the ATK and DEF of individuals, not a sum! This never caused misunderstandings with MoM...

5,903 views 3 replies
Reply #1 Top

Oh, and by the way. As Tanafres pointed out in the above thread, hopefully the engine is using (0-ATK)/MaxSquadSize instead of  (0-ATK/NumTroops) like the dev suggested.

Reply #2 Top

Quoting Vallu751, reply 1
Oh, and by the way. As Tanafres pointed out in the above thread, hopefully the engine is using (0-ATK)/MaxSquadSize instead of  (0-ATK/NumTroops) like the dev suggested.
End of Vallu751's quote

 

ATK goes down as squads lose troops. So 0 - ATK/NumTroops is still correct. I agree with you though that the currently displayed ATK and DEF for squads is misleading and unintuitive.

Reply #3 Top

Glad to hear the calculations are correct. Several people are reporting abnormally high damage or surprisingly resilient defenders when troop count is reduced in a unit. I wonder if there's a bug somewhere, perhaps caused by the same calculations that are causing squad troop counts to diminish in certain conditions. Level-ups after combat if the squad was damaged, stationing in cities with hp bonuses and such. The remaining trooper becomes the sole soldier of the unit and retains the summed up ATK and DEF.

Don't know if that's the case, but something seems a bit iffy here.

And again thank you for clarifying the mechanics, I really appreciate it.

edit: there's now a savegame from p22 in the other thread which demonstrates the bug.