[REQ]Elemental resistance/weakness

I'm liking what I see of the game so far, but I really feel it is missing the boat on resistances.

 

For instance, a fire spell should do more damage to a water creature or even a mage who specializes in water.  Some of the things that could be done with this is something like a water spell healing a ice elemental, or a fire spell healing a fire elemental.  This could even extend to some creatures being immune to materials of weapons as well.

 

I think this would add a lot to the over all feel of the game an a ton to the tactical battles.

 

Thanks for reading.

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Reply #2 Top

Agreed, and to be honest I think I have read that before...however, I got a bit lazy in looking for it.  You had a much bette post then me though.