[Gameplay] Improvements we need

--Indication of size of city on empire tree

 

--Resisted versus miss: when a spell doesn't work it should be because of resistance

--On City build screen I would like to be able to see the Resource/Housing/etc stats so if I didn't look before opening it I don't have to close it and re-open it. include info what's needed

--Notes on how to make a city grow faster: this needs to be documented in a findable place.

--Can't summon if inside town—this is an irritating limitation.

 --Make the Adventure research more clear when you get a Notable increase versus a Quest increase.

 --Provide notice when children become of age

 --Tactical Battle screen range indicator on hover

--Unit/activity focus: Currently if someone takes a Shard or a resource from you, shift focus   there so you see it happened?

 

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