[Gameplay] Make Shards Neutral
One of my biggest complaints about the magic system in Elemental is that there is no reason to specialize in any particular spellbook (fire, air, etc.). The shard mechanic actually discourages players from specializing in specific magic books because you don't know what shard(s) will pop up close to your starting position. To make the magic system more interesting, there should be tactical and strategic incentive to NOT select every spellbook during character generation. Two complementary ways to do this would be to allow players to put multiple character points into a particular spellbook and to MAKE SHARDS NEUTRAL. (Additionally, better/unique/more diverse spells in each book are also needed but thats an entirely different post).
Putting multiple character points into a single spellbook should give a multiplier to magic from that book. 1 point gives a 1x multiplier (base) 2 points could give 1.25x, 3 points gives 1.5, etc. For tactical spells the multiplier could apply to damage, duration, and/or range. For strategic spells the multiplier could apply to stats of summoned creatures, or % increases in effects. This would allow for some meaningful decisions to be made during character generation and if this game is missing anything it's the ability to make meaningful decisions.
To truly make specialization successful shards should be made neutral, ie they give bonuses to any type of magic. That way you don't have to worry about selecting only the fire book and find that the only fire shard is on the other side of the map from you. If shards were neutral they could also be a much more scarce resource. 8 neutral shards would be the same as 32 elemental shards and that would make each shard much more of a focal point of the map. I'd me much more likely to go to war with a powerful neighbor over a neutral shard that would help me vs a elemental shard that would give me nothing.
Just some ideas to throw out there. I know I've seen versions of the spellbook thing out there before but I think it goes hand in hand with making shards neutral. Without neutral shards there is a severe disincentive to specialize in magic. Thoughts?