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[Bug]? AI expands without food

[Bug]? AI expands without food

I've just almost finished a game (it crashed before the end as usual), where the AI was growing it's population twice as fast as mine, to more than double my population.

Then I found out why. As I conquered each city in turn my food went negative. At one point I was -22 food. The AI had been expanding and growing population without any food at all... I couldn't see any food resources in any of the cities I conquered.

Unless I'm missing something this is a real nasty bug.

13,991 views 31 replies
Reply #26 Top

I can second this.

In my last game, one of the AI factions had -10 to -20 food in each and every city that I conquered. And by the end...when I had conquered all his 12 cities, I had found only 1 food resource. No way in h... that he could have supported all those cities with only 1 food resource. And this was on easy AI setting, so the AI shouldn't be able to cheat at all.

This bug needs addressing by Stardock, please :)

Asmodean

Reply #27 Top

Has anyone checked this in kingdom info where it shows how much food they have?

Reply #28 Top

Well, another fix would be to disable the effects for negative food/gildar/resources for the player, too.

You would be able to build any improvements and units you wanted, just adding more and more debt, negative metal, and negative food.

Of course, units couldn't be allowed to desert when being paid negative gildar. It's the new currency.

As an intermediate fix this could probably be modded, too, by setting the cost for all buildings and units/equipment to zero. A unit cost of zero should set their wages to zero so they wouldn't have a reason to desert, either.

Reply #29 Top

Quoting Rosco_P, reply 6

Quoting joasoze, reply 5The bad thing here is that I see nothing in the game that stops infinite city spamming
Well, for one, on a finite sized map, there is only so much space in which to build these cities.  It also means, you have to put more into defending those cities, so that's more resources tied up.  You also may spread yourself thin, which means those cities are more vulnerable to being taken over...
End of Rosco_P's quote
I know you folks listen to us.  I know we had a _lot_ of good discussions in beta regarding avoiding city spam (some of the SD devs chimed in stating that was a major goal), we discussed a number of ways to limit it.  The allowable distance between cities was increased during beta as one method, and increasing cost for successive cities another.

Increasing cost for successive cities was removed, it appears only a small minimum distance between cities now limits city spam (especially if the AI cheats resource-wise).

The game now rewards spamming cities (control of land and resources, multiple buildings to produce research/materials/gold/etc., etc.).  The game does not reward having a few but large and well-developed cities.  A good strategy game would have both be viable options.

Reply #31 Top

Give me back the beta, lol

1.07 is no improvement. Within 150 turns I was surrounded by 6 cities one of which had an impossibly large army.

This is not fun, so I quit. That will be my last game.