Orion66 Orion66

How would you rate AI ?

How would you rate AI ?

How would you rate AI ? Am asking becouse my game crashes and I have problems with gameplay. I have seen here few bad opinions but maybe somebody can write here something what could give me a light of hope in the long tunnell.

29,518 views 54 replies
Reply #51 Top

I would prefer to play the most 'intelligent' setting for the AI with small boosts, others like to play the hard AI with big buffs. Therefore the options should be separate so each player can pick the setting they find to be the most fun.

Reply #52 Top

Quoting cpl_rk, reply 50

True, some players probably do cheat. I have my own personal "game-code-of-chivalry," so to speak. I never cheat (restart & save), I never use hacks or cheat codes. If I were to ever cheat, I wouldn't want to continue playing because if I won, I'd know it was only because I cheated. Cheating pretty much sucks the fun out of a game in a similar way that un-challenging AIs do.

... but that's just me.
End of cpl_rk's quote

Yes I know, I think most of us avoid the temptation to reload a save because then that thought hangs with you the whole game and you have to give it up. But the functionality is there and some people will use it if they make a mistake. I'm just saying that even if the computer plays fairly, it's not quite an equal footing to the human; because they can do certain things that aren't technically cheating, but do give them an unfair advantage.

Reply #53 Top

Quoting Gwenio1, reply 51
I would prefer to play the most 'intelligent' setting for the AI with small boosts, others like to play the hard AI with big buffs. Therefore the options should be separate so each player can pick the setting they find to be the most fun.
End of Gwenio1's quote

 

It would be nice if the AI could be "intelligent" (an "intelligent" setting) and play the game "intelligently" and provide a challenge in a 1:1 way (i.e. no buffering or advantages of any kind for the AI: what the human get is what the AI gets).  Unfortunately, I simply don't believe this is possible to do in a complex strategy game like EWOM (and this is *any* complex computer strategy game). I have no doubt that it can be "improved", but not made "challenging" on the 1:1 level.

I'd be with you 100% if it was possible, it's just not. "Artificial" intelligence is just that, it's "artificial" not "real".  Maybe in the future AI will improve even to mimic human "intuition," "foresight," "planning," and "strategizing" which are essential to good 4x strategy game play, but I think we are far-removed from that time yet.

 

Quoting falconne2, reply 52

I'm just saying that even if the computer plays fairly, it's not quite an equal footing to the human; because they can do certain things that aren't technically cheating, but do give them an unfair advantage.
End of falconne2's quote

 

True, if you buffer an AI (by choosing a more difficult "difficulty" setting, or slider setting as the other poster suggested), you'll be giving the computer an unfair advantage (as the human player has an unfair advantage with a "human" brain). But, what players are doing is essentially trading the AI an increased advantage (I don't personally see this as "unfair") in return for the ability to play a more challenging & fun game.

If a 1:1 game turns out to be just an AI bash (which is not enjoyable to me), I choose to "buffer" the AI (or increase its advantage) in order to get (in return) a more challenging game (which = fun). The problem is, right now, even on ridiculous the AI is still a walkover. I hope they will "fix" this, and in fact SD has been improving the AI a little bit with each patch which is a positive thing. 

Let's see how version 1.1 turns out.

Reply #54 Top

Quoting Frogboy, reply 21
I have a pretty lengthy list of things I want to play around with this month and next (for starters).

If you guys want to see what I've been doing in my spare time, check out this video:
End of Frogboy's quote

Gamers are a strange bunch.

You can show them a video of where you press a button and the cool thing about it is that nothing happens when you do so.