Quests vs Quests

I tried to search for posts on this but given that's about Quests the search was a little difficult.

My understanding of Quests is that they're goals for the player to complete.  My question is has any thought been given to Quests that the player creates for adventurers.  I keep seeing it mentioned that adventurers cause all these problems for Sovereigns, so why not use some of those adventurers to clean up problems too.  "50 gold for anyone who kills the dragon", that type of stuff.

Later,
LAR

11,398 views 16 replies
Reply #1 Top

I did, not much responses from the forum.   I can be a good mechanism of "Adventurer based' economy too.

Reply #2 Top

Well that's unfortunate.  Well at least two people like the idea.  :grin:

Later,
LAR 

Reply #4 Top

It would be interesting for those who prefer a economy style of play, although merc's would fit the field as much as adventurers for that idea.

The game is still going to be missing a fair portion of the tech tree when it comes out from what frogboy recently posted up about, so i wonder if any of the techs that are in that half relate to anything like this.  And since diplomacy will also be out for beta 2, does anyone know if similar functionality is planned for player to player interactions, same as what there was in the diplomacy exp. for Soase.

Reply #5 Top

yeah i endorse this idea.  i would feel much more kingly if i could order people around. :grin:

Reply #6 Top

i think the idea isn't so much about ordering, more about offering rewards and 'maybe' someone(s) doing something to get said reward

after all you could make 30 soldiers, give them a couple of clubs, and order them to their deaths

Reply #7 Top

play majesty

Reply #8 Top

We did have a discussion or two about this a few months back. I am in the "me wants" category, but I guess its for a future expansion. Would be cool to bribe bandits to go harass someone else and stay out of my area :)

Reply #9 Top

I think it would be a good idea that as a Sovereign you should be able to "Issue Quests" for the adventurers to take.

The other side of this is though, that as the Sovereign you simply recruit the hero. Then you send them (use them) to do the Quest and any other Quests you want to do with them, or use them to lead your armies, etc etc. Once you Hire/Recruit a Hero/Adventurer/Champion you don't really have a need to Issue a Quest. You just leave your Sovereign at home and go out as the Hero to do the quest.

A way it could be used and be effective would be for the rewards for adventurers doing the quests would either have to be really expensive to make it worth it for the adventurer to do it without becoming part of your Kingdom, or the rewards would have to incredibly cheap so that the player didn't feel like they were missing out by sending a NPC to do a quest they could have done.

Also I've noticed wandering NPC's can pick up goody huts. If they can do that then I expect them to have what-ever loot that was if I hire them or kill them to take the loot. If they are picking up good huts without keeping the loot that would feel kinda cheap to me, like the player was being robbed of something that should have been in the game world but vanished because a NPC grabbed it.

Reply #10 Top

Ya, it seems less important after playing for a bit.

Later,
LAR 

Reply #11 Top

The way I understood the game involved bands of adventurers popping up randomly and doing whatever they want. Heck, looking at the homepage for Elemental, we hear about some demon being released by some adventurers, and another band stealing a dragon's eggs. So I bet we'll have more coming.

At the moment, I wouldn't be surprised to see adventurers being more than just recruitable heroes. Ideally, we'll be able to issue general quests (maybe via an in-game tavern board or something) and bounties on various factions/people. I really do imagine adventurers being like the pirates in Sins, just not as...violent.

Reply #12 Top

Quoting larrypeters, reply 10
Ya, it seems less important after playing for a bit.

Later,
LAR 
End of larrypeters's quote

Not at all, my friend, not at all. I wouldn't even say it seems "less important". It makes sense, it's a good idea. As a Sovereign I think it would make perfect sense to be able to hire a band of Adventurers without having to technically "put them on Pay-Roll". Adventurism was always more of a "Free-Lance" job anyway.

Think back to playing D&D. When ever your DM played a King or Ruler or what have you, did he say "Go, brave adventurers, slay yon mighty beast and I shall reward thee with citizenship to the kingdom!!!" ? No, he always said something like " If yee brave souls would venture deep into the beast's liar and slay him, I will reward thee with fame, fortune, and weapons of magic!!!".

It would definitely be cool to do. I just don't know what particulars would make it a good play mechanic with the way the current set-up works.

Reply #13 Top

There is going to be an adventuring research tree, I'm sure that's going to have a big impact on adventuring.

Quoting Raven, reply 9
Also I've noticed wandering NPC's can pick up goody huts. If they can do that then I expect them to have what-ever loot that was if I hire them or kill them to take the loot.
End of Raven's quote

They do not, and it does suck. Personally I think if we kill an adventurer we should be able to loot everything they had equipped or in their bag. I don't like how the equipment they come with is locked to them either.

Reply #14 Top

Quoting Sanati, reply 13

They do not, and it does suck. Personally I think if we kill an adventurer we should be able to loot everything they had equipped or in their bag. I don't like how the equipment they come with is locked to them either.
End of Sanati's quote

 

I had an NPc drink from that Dragon Water Shrine, gain 10 hp.... I was angryyyyyyyy. (He was a merchant).

I was standing right next to it, planning to get it on my next turn.

Reply #15 Top

Quoting Sanati, reply 13
There is going to be an adventuring research tree, I'm sure that's going to have a big impact on adventuring.


Quoting Raven X, reply 9Also I've noticed wandering NPC's can pick up goody huts. If they can do that then I expect them to have what-ever loot that was if I hire them or kill them to take the loot.
They do not, and it does suck. Personally I think if we kill an adventurer we should be able to loot everything they had equipped or in their bag. I don't like how the equipment they come with is locked to them either.
End of Sanati's quote

 

yeah i agree 100%.  if they take something from the world, we should be able to get it back.  either by killing them, buying it from them, or other such means.

Reply #16 Top

Yea, I also feel that starting equipment shouldn't be "Locked" onto that character (except for mercenaries that are temporarily working for you). And if any character dies, all of their equipment should be available for looting.

At least for all Champions ... however hopefully EVERY corpse can be looted (meaning that killing an army gives you all their equipment, and you can sell it at your stores).