My Sovereign picks only Life books as my magic picks , but all I encountered is Death shards...
(Disclaimer, I have not play the latest beta so if my assumption is incorrect, pls let me know)
Will this be quite frustrating that randomly generated map or a pre-designed map prevent you from using magic because of a pick-shard mismatch? Don't get it wrong, I do like what SD's proposed shard system. But I can also see that are multiple issues related to that. Hopefully this discussion will make it fun instead of frustrating.
I am proposing the following:
When a player has chosen X Life magic research picks and Y picks of other colors, any virgin Shard the player capture will turn to a Life shard with the probability of X / (X+Y)
What it does is that you know that you will get the shards you need in the long run, but you have no exact control of when you are getting them. How you choose your research picks affect how certain you get the correct shards you need.
(Optional) There are 10% probability that you will get a shard of color that you do not research at all, when you capture a virgin shard.