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Why would Fallen use Death Magic?

Why would Fallen use Death Magic?

So.. one of the main features of the game is how the lands of the human kingdoms and the Fallen empires will be different due to humans using life magic and fallen using death magic, right? 

As far as I can tell, Life Magic restored-land gives you an eden with incredibly fertile land, pleasant weather, tons of plant and animal life, and a generally easier place to live in. On the other hand, Death Magic gives you a barely-survivable wasteland, where food no doubt does not grow nearly as easily, merely surviving is harder due to the harsh terrain and climate, animal life is less abundant and more hostile, and the whole deal is generally bad.

Why would anyone, ever use Death Magic? It might give you some slight military advantage, but no doubt Life Magic has tons of offensive spells as well, that hit just as hard without ruining your OWN land in the proccess.  It's like nuking the entire planet, including your own nation, to wipe out a few enemies.. sure, they'll die, but you'll have nowhere to live.  The only reason I could think of is perhaps Fallen either can't use life magic, due to their.. created status, don't know HOW to use life magic, or won't due to some self-destructive ideology.

 

Has there been any explanations on this? or is it 'just because'. :p

19,732 views 35 replies
Reply #26 Top

Very little has been declared to be so. The empire = death, other = life is one of the few things that has been. The devs have said it enough times that changing it now would just confuse the crap out of everyone.

Reply #27 Top

Empires use Death Magic, and Kingdom use life magic. Supposedly this makes the Eastern Empire lands to be Blackened with Ash and roaming with Vile, twisted things, as well as Cool and Powingerful creatures.

The Kindom's land looks more harmonius, and is a true restoration of the land to its Original State. It could potentially be said that while there is a birth-rate in the Kingdom, there is a Death-rate in the Empire. Emperors would be more concerned with how quickly people are dying, while Kindom would be more concerned with how rapidly new people are being born. Im sure there are other elements as well. Also, Life magic could probably suck the life out of Nearby creatures and plants ... potentially Killing them, using that "life energy" to channel magic. Meanwhile, the Emperors do not get to channel such Life energy, but have to wait until the creature actually dies. This, in other words, is death magic. Send a cheap fireball into your own ill-protected cannon fodder in order to build enough mana to command a powerful spell to break the Kingdom's defenses. Meanwhile the Kingdom could suck the life directly out of some peasants in order to strengthen their own defenses. Interesting concepts ... always good uses for some mooks to kill for energies. Now, technicaly the life channelers might devise ways to Suck *almost* enough energy from the soldiers so that they are on the brink of death (1 health point??) however are not actually dead. This could prove some problems, however, since most (or many) soldiers indeed have ONLY 1 health point. With a majority of the others having 2-5 health points (at least at really low training levels). While it would automatically kill units with one health point, they could drain life to create energy without killing as well, if for no other reason than to kill their units would only fuel the Death Channeler's magics as well, so the Life channeler has a special investment in keeping his energy-pets alive. Of course, it would take a very simple one-hit area spell to kill off soldiers drained in such a way.

Reply #28 Top

Quoting Cerevox, reply 26
Very little has been declared to be so. The empire = death, other = life is one of the few things that has been. The devs have said it enough times that changing it now would just confuse the crap out of everyone.
End of Cerevox's quote

 

hehe .. wise

Reply #29 Top

Quoting Frogboy, reply 4
The EMPIRE uses death magic.

A Fallen race could be on the side of the Kingdom.
End of Frogboy's quote

This was the reasoning behind my answer.. something about being in the east.. :P

Reply #30 Top

Now I wish there was some good screenshots of graphics-engine comparisons of what the Life lands will look like vs the Death lands

Reply #31 Top

Quoting Tasunke, reply 27
Empires use Death Magic, and Kingdom use life magic. Supposedly this makes the Eastern Empire lands to be Blackened with Ash and roaming with Vile, twisted things, as well as Cool and Powingerful creatures.
End of Tasunke's quote

Lands in east and west start as barren deadlands.

Reply #32 Top

Yes, life starts as Barren deadlands, but I assume from screenshots that the Empires will spread a very populous and diverse land, however it will be twisted, demonic, ashen, and vile. The Kingdoms, when spreading of their land, will be more "normalized" with the occasional Dire Animals, and maybe a Troll. Of course, im assuming Mountains, Swamps, Deserts, and Jungles are largely unaffected ... although I could see the latter 3 becoming some demonic form of its normal counterpart. Kingdom swamps might have giant Frog-monsters and normal creatures, while Empire might have a demonic Frog-monster, giant man-eating insects, and demons scurrying about. Empire deserts could be thriving with Sions, while Kingdom deserts could have Giant Scorpions, eagles, and sphinxes. an Edar could be lurking in the Mountains of an Empire mountain range. Griffons could be lurking in a Kingdom Mountain range.

I assume Trolls and Dragons will be largely in both locales.

 

When I say *you can find X creature in X locale* I mean creature presence and movement will be dynamic, and they will be attracted to the terrain types of certain alignments.

Most likely Dire-animals will find a greater degree of habitability in Kingdom lands, although they probably do wander into the Empire lands as well.

Reply #33 Top

  Interesting; not sure if I like that

Frogboy says "Death Magic isn't about killing things. Death Magic is about using the energy released when death occurs."

  Reaon why I say that is because in fantasy gaming I tend to think of Death Magic as Evil Magic.  So in Death Magic you would have access to summoning demons and devils, dark rituals to enslave or destroy, minions who seek to dominate through power, guile, and behind the back with a dagger.  I guess I just want to relate to Death Magic in old sword and sorceror kinda way.  It also seems to limit the use of magic to only when something has already been killed.  I know this is just protyping but nervous..

  I know many love to play the "dark" side of fantasy gaming almost as much or more than the "good" guys.  I definitely like to mix it up.  Probably just overly anxious.  Just don't want the Death Magic to be watered down non-contender.  I would create a dark ritual that sends out the 'Zombie Apocalypse' preceded by 'Nepharious Vapours' and 'Wilting Willies.  You will become a 'Zombie Soverign' automaton!  Muhahaaha.  Again just worried about getting Death Magic working without the need to kill something to get it working.  Or simpler, I would like to cast Death Magic spells without halving to kill something first.  Is this wrong?  Does it matter?  Are there any evil books of magic in Elemental? 

Reply #34 Top

Quoting Magicke, reply 33
  I would like to cast Death Magic spells without halving to kill something first.  Is this wrong?  Does it matter?  Are there any evil books of magic in Elemental? 


End of Magicke's quote

You aren't going to have to kill anything to use it.  Stuff dies all the time, and the way your Sov will twist the landscape gives plenty of plausibility to the player not needing to actually kill to fuel his magic.

Reply #35 Top

Quoting Magicke, reply 33
  Interesting; not sure if I like that

Frogboy says "Death Magic isn't about killing things. Death Magic is about using the energy released when death occurs."


  Reaon why I say that is because in fantasy gaming I tend to think of Death Magic as Evil Magic.  So in Death Magic you would have access to summoning demons and devils, dark rituals to enslave or destroy, minions who seek to dominate through power, guile, and behind the back with a dagger.  I guess I just want to relate to Death Magic in old sword and sorceror kinda way.  It also seems to limit the use of magic to only when something has already been killed.  I know this is just protyping but nervous..

  I know many love to play the "dark" side of fantasy gaming almost as much or more than the "good" guys.  I definitely like to mix it up.  Probably just overly anxious.  Just don't want the Death Magic to be watered down non-contender.  I would create a dark ritual that sends out the 'Zombie Apocalypse' preceded by 'Nepharious Vapours' and 'Wilting Willies.  You will become a 'Zombie Soverign' automaton!  Muhahaaha.  Again just worried about getting Death Magic working without the need to kill something to get it working.  Or simpler, I would like to cast Death Magic spells without halving to kill something first.  Is this wrong?  Does it matter?  Are there any evil books of magic in Elemental? 


End of Magicke's quote

 

Yeah - consider that your sovereign is tapping the power of an entire 'empire's worth of life/death - including non human life.. plants, animals, trees, insects, fish and especially people are constantly being born and dying at any point. Death and decay is a pretty important part of ecosystems. Presumably, the way this works, is one just gets an allowance of 'death mana' per turn, and that mana is used on more traditional spells, which, in fact, may include traditional 'dark magic' as well as other kinds. Presumably all the magic is somewhat 'flavored' by the mana in which it is made, so it'll probably have 'dark magic' leanings. One might also get bonus mana when something is actually killed, but I have no idea about that.