[Suggestion] Add the concept of Line of Sight to the world map

I was exploring a bit with my Sovereign when it hit me. The game has different ranges of sight, but no concept of Line of Sight (LoS) yet.

I wandered inside a valley in the mountains, not able to climb them (great mountain design btw. :) ) but somehow was able to see through those mountains to the other side. That shouldn't happen I think.

Also forests should also block line of sight imho, just to a lesser extent I guess. You can see one square deep in to forest while mountains block LoS completely. (You should be able to see the mountains themselves still, or we would end up with black spots on the map which can't be explored. And I'd think that would be annoying. ;) Just no looking behind mountains themselves. :)

6,374 views 4 replies
Reply #1 Top

Great idea. The natural extension to this in a magical setting is units with the ability to see through mountains and forests.

Reply #3 Top

Yes.  I've made the same suggestion in the "New movement code" in develop journal thread.  

On top of it, they should make LOS an engine, so that infravision vs dark, trueseeing vs illusion/invisibility etc will not be hard coded  & become moddable.

Unit's height should be a main consideration of the LOS.  A unit sitting on a watchtower will just look futuer into the forest, for example.

Reply #4 Top

Totally agree with ya, Climber! It should be moddable (i.e., hardcoded). Probably it would be possible to write your own functions for this, but without knowing the internals, it will be awfully hard to reach an acceptable efficiency in more sophisticated mods (modifying the vision range).