We need some major spells that use all 5 elements

I quite like Wintersong's recent set of avatar pics with element runes on the frames. The most I've seen on one pic, though, is four elements. Which got me to thinking...

If Elemental has an analog to the MoM spell Call the Void, it should require all 5 types of mana. (Call the Void wrecks an entire city, seriously maims or kills any units in the city, and corrupts surrounding land with the 'fallout' from the destruction.)

Any thoughts on other spells that would need the Full Five?

24,658 views 57 replies
Reply #1 Top

'Master of Magic'?

 

:fox:

Reply #2 Top

Well, by my understanding of midaeval medicine and the Elemental cover art, the fith element is actually a combination of all four others. Therefore, I suppose a five-element spell would also require essence to work.

Reply #3 Top

Quoting Kitkun, reply 1
'Master of Magic'? ...
End of Kitkun's quote

Oh my stars and garters. Master of Magic is the 'spiritual predecessor' of Elemental, and if corporate IP/marketing crapola hadn't ensued, the game might even have officially been Master of Magic 2. 

Quoting Scoutdog, reply 2
Well, by my understanding of midaeval medicine and the Elemental cover art, the fith element is actually a combination of all four others. Therefore, I suppose a five-element spell would also require essence to work.
End of Scoutdog's quote

Gotta love just how flexible the scraps we have so far are when one of us applies our own imagination. One of my background-thoughts for the OP was that I kind of hope to see essence limited to imbuing stuff and that we'll neither use essence for world-wrecking nor see it spent on things like one-time map reveals or granary fillups. Your line about medieval medicine makes some sense to me, but the 5-elements thing has always made me think first of Chinese and Japanese elemental mythology. 'Life' in Elemental is some sort of Wood Void...

Reply #4 Top

I looked at the cover art and thought of the classical earth/water/air/fire system, and it looks like "life" is in fact the sum of the other four. Life also makes me think of essance, hence the essence cost.

Reply #5 Top

Quoting Scoutdog, reply 4
I looked at the cover art and thought of the classical earth/water/air/fire system, and it looks like "life" is in fact the sum of the other four. Life also makes me think of essance, hence the essence cost.
End of Scoutdog's quote

I wasn't trying to argue, just typing about how interesting it is to me that we can have such very different responses to the same basic set of limited information. It's not like the devs have given us anything substantive to disagree on yet. ;P

Reply #6 Top

True, true. I typed the last post while eating a bowl of ice cream, unplugging my laptop, and waiting for my favorite TV show to come on, so it was a tad confusing. Just thought I'd clarify.

Reply #7 Top

Maybe it could be a victory condition, amass enough of all types of mana + a significant amount of essence and create the some sort of "Tower of Elements"

Reply #8 Top

Hmm I don't know if there is any clear cut answer to what spell could use all the elements besides for combination spells. You could have all 5 elements combine to produce some non-elemental spell effects such as time dilation, gravity manipulation, dark energy, etc. It kind of make senses if you combined all the elemental forms of energy you would end up with some "exotic" non-elemental form of energy. Of course, the idea of mixing all the elements can seem counter intuitive depending on your stance. Mixing fire and water for example would be odd unless Elemental doesn't employ a polar opposite element system where opposing magics cancel each other out. I personally like the idea of a chrono-degradation spell that would use all five elements to accelerate the aging process for a large area of land causing mass chaos. This would be a lot more devastating then it sounds, crops, people, animals, and buildings aging hundreds of years per turn would not be pretty.   

Going off on a tangent for second I've always found it odd that time manipulation isn't more pervasive in TBS games considering they have a predictable and easy to manipulate time line. Unlike RTS where it is almost impossible to predict what is going to happen and how events will effect the player. 

Reply #9 Top

I'm not entirely sure I'd want this. It sounds like some penultimate god-spell that requires everything of everything. I'd much prefer there to be a diverse amount of very strong spells that are perhaps the combination of two, three elements at maximum.

No single channeler should ever be the ultimate mage of all the elements at once. You should always have to make a choice as to what you're going to have access to. Do I want fire or earth? Do I want air or water? Where do I specialize? Not just "I'll take it all".

Quoting Scoutdog, reply 2
Well, by my understanding of midaeval medicine and the Elemental cover art, the fith element is actually a combination of all four others. Therefore, I suppose a five-element spell would also require essence to work.
End of Scoutdog's quote
I don't see what medieval medicine has to do with it, but in Elemental, the fifth element apart from Earth, Air, Water and Fire - is 'Life'.

In the classical interpretations of the elements, the fifth element is usually "aether", "space", or "void" - depending on who you ask. But none of them appear to be a combination of the other four elements.

Quoting Scoutdog, reply 4
I looked at the cover art and thought of the classical earth/water/air/fire system, and it looks like "life" is in fact the sum of the other four. Life also makes me think of essance, hence the essence cost.
End of Scoutdog's quote
And of course, I'm completely blind, missing this post until I've already written a reply. Blah.

Reply #10 Top

I don't see what medieval medicine has to do with it
End of quote

In the early Renaissance, the "humors" were thought to be expressions of the four classical elements. I am currently attampting to locate the thing I read that said Ether was the sum of all four.

Reply #11 Top

At the moment, I guess I'm inclined to believe that we won't have element specialization that's analagous to the spell-book specialization in MoM. Your elemental 'alignment,' if it exists at all, will be based on the type(s) of shard(s) that you control. On a large map, controlling 5 shards doesn't seem at all unreasonable, and controlling 5 different types of shard seems at least plausible (perhaps a possibility that can be influenced by map settings).

Picking Call the Void as an example was not so much about wanting a "penultimate god-spell" as looking for an idea that fit and would be familiar to plenty of folks around here. It just seems sorta reasonable that if 5-element spells exist, they should be at least big juju, unless it somehow ends up common for a channeler to have at least 1 shard of all 5 types. Time Stop could be really fun, especially for those "oh, they're gonna kill us" moments that leave you having to guess whether its smart to run away or whether you should get enough forces together to turn the tables solidly when the Time Stop ends.

P.S. Y'all have got me half-remembering yet another brief time with a tabletop RPG--wasn't there some ancient Asian setting where Metal was an element?

Reply #12 Top

5 shards
End of quote
5 different types of shard
End of quote
if 5-element spells exist
End of quote
all 5 types
End of quote

I know I'm being a bit of a jerk about this, but I still think there's only four.

Reply #13 Top

Quoting Scoutdog, reply 12
... I know I'm being a bit of a jerk about this, but I still think there's only four.
End of Scoutdog's quote

Persistent, yes, but not rude, at least as far as I'm concerned.

From the Lore page: "In the final stages of the war, the powers gathered up nearly all the magic of the world and concentrated them into a series of crystals that represented the basic elements of magic: Earth, Air, Fire, Water and Life."

I know that content's well over 6 months old, but I haven't seen the slightest hint from the devs that Life is not an element in its own right.

Reply #14 Top

You could argue there are six elements actually since life splits into life and anti-life (aka Death).

Reply #15 Top

Well, there are only four elemental crystal pictures. Since the four were released, why would they withold a fifth?

Reply #16 Top

What? I count five unless the symbol between fire and water doesn't mean anything. I assumed they had shaped it similar to the infinity symbol to represent the circle of life (aspects of existence: life & death) or something. I've put them all in one .jpg to make it easier to see. 

 

Elemental symbols

Reply #17 Top

See, it's centrally located, while the other four are around the sides. It is also part of the title, and it appears in boogiebac's runic texts as a hyroglyph(sp?) for the word "magic". That is what makes me think it is the sum of all the others.

Reply #18 Top

Well I just put it in the center of my picture. It is actually located in-between water and fire if you look at the top of the picture or any page on this website for that matter. 

Reply #19 Top

Quoting Scoutdog, reply 15
Well, there are only four elemental crystal pictures. Since the four were released, why would they withold a fifth?
End of Scoutdog's quote
It's been said numerous times that there are five elements, as listed by GW Swicord. As such, there is also five symbols (shown by Darkodinplus).

The elemental crystals/badges that have been shown are simply icons amongst others. Obviously, not all of them have been released or are even finished. But there are five elements (arguably possibly 6, if you consider death a seperate aspect of the life element).

Edit: Bah. Darkinoidiplus and Scoutdawg sorted it out between themselves while I was posting. Yet, I have an addenum:

Quoting Scoutdog, reply 10
In the early Renaissance, the "humors" were thought to be expressions of the four classical elements. I am currently attampting to locate the thing I read that said Ether was the sum of all four.
End of Scoutdog's quote
I'd love to see a reference. I'm not saying it's not true, mind you, since I've been thinking in the same paths before - I just have a casual interest in mysticism and alchemy.

Reply #20 Top

I'd love to see a reference. I'm not saying it's not true, mind you, since I've been thinking in the same paths before - I just have a casual interest in mysticism and alchemy.
End of quote

Actually, I got that data from the "Intro & Background" section of my CliffsNotes: Romeo and Juliet book. Was the only required reading I ever found intetresting. :P

Reply #21 Top

Really I want anything that uses several spell types.  I'd be leary of one that uses all 5 because I'd expect it to either A: require low levels in all 5, or almost impossible to cast (because getting near max in all 5 elements I think should be near impossible)

Reply #22 Top

I would like very much to have multielement spells and that includes 5 types ones. I understand from what we know that Life/Death is another element like the four classic ones (the same power that can give life can also take it).

ANd if you haven't seen one avatar with The (Final) Five, is because I'm lazy and don't want to mix pics with semitransparent symbols.

 

I somehow would prefer to have life/death spells being unlocked depending of your ranks on the other basic elements. That would be sweet altough I'd miss to have them as independent entity like in MoM.

Reply #23 Top

Quoting Luckmann, reply 9
No single channeler should ever be the ultimate mage of all the elements at once. You should always have to make a choice as to what you're going to have access to. Do I want fire or earth? Do I want air or water? Where do I specialize? Not just "I'll take it all".
End of Luckmann's quote

I still think that channeler magic ability should be totally shapable within the game, and not predetermined at game creation like in AoW:SM. For example, if circumstances permit, a player should be able to choose whether to focus and excel in one or two schools of magic, or to spread himself out and become a jack of all schools, master of none. And eventually, if one channeler who chose to become a jack of all schools, became powerful enough, he should be able to master all the schools. Even still, another ~equal channeler could've focused on one or two schools and would be considered more of a grandmaster of those two schools. In other words, hard limits should be avoided in favor of soft limits. 

That said, I'd love to see spells use all 5 elements, and all other combinations, too. Multi-school magic would also make cooperative magic between channelers much more interesting (that is, if we get cooperative magic)!

Reply #24 Top

Quoting Scoutdog, reply 20
... Actually, I got that data from the "Intro & Background" section of my CliffsNotes: Romeo and Juliet book. Was the only required reading I ever found intetresting.
End of Scoutdog's quote

Any instructor who put Cliff Notes on a required reading list should be fired immediately. That's really required cheating.

Reply #25 Top

No single channeler should ever be the ultimate mage of all the elements at once. You should always have to make a choice as to what you're going to have access to. Do I want fire or earth? Do I want air or water? Where do I specialize? Not just "I'll take it all".
End of quote

I kind of agree with this. I don't think you should have to limit yourself to just one or two, but if you have all 4/5, you will be weak in all of them, where as if you choose 1 or 2 you are significantly stronger in those 1 or 2. So you can either be diverse with weak spells for all the elements, or have strong spells in just 1 or 2.