I've played a lot of Legendary Heroes. I really like the game. The gameplay, the art, the setting, the music.
It's an abstract game in many ways, which is not my personal preference. For example, the cities balloon out over the so called strategic map. Which means that in a game where armies on foot travel two squares, you magically teleport through this snaking city, in one side and out the other many squares away in one turn, which is meant to be one Season of the year.
Why is it so? Because the devs wanted to show you their beautiful building graphics on map, and not just in a separate window for city management.
This lack of "realism" is just not m my taste. But it's a game where you have quests, level characters, build armies, research knowledge, etc, etc so I have a lot of fun with what is a fine 4x fantasy game.
However, one thing I just can't work with anymore is the way weapons are portrayed. Maces and blunt weapons - strike for double damage and miss your next turn. Come on, where did this idea come from? It doesn't represent maces at all.
And what is the end effect inside the game? Is it a good thing? What does this mechanic actually mean in practical?
It means we have late game maul and mace wielding troops that alpha strike everything. Fear my mace cavalry, Dragon, for I will cast Curse on you and my horsemen with maces will bring you to ruin.
And rag tag militia, the last ditch defense of cities, come with these weapons. Really? Come here, militia man. You know how you practice fighting once a month? Well get your rusty mace, it's time to fight. Bang - 40 points of damage. Bang, another 40! Mighty heroes who are immortal and the equal of the gods, they tremble in fear before militia men.
Talk about immersion breaking.
Did Stardock create game dynamics in their tactical battles which are interesting and involve tactical play? Yes! But how they did it is completely abstract and breaks my immersion in the game.
OK, rant mode off now. Solution: mod it!
Does anyone now which files exactly these stats are in so I can mod them?
And let me guess: you have to alter them in the core game folders because if you put them in your own versions of the weapons in an xml file in the mod folder they won't overwrite the core ones, right? I already found that out when I tried to mod Gilden's racial mana cost penalty.
Cheers,
Sword
P.S. Who would ever play a Gilden mage when you hemorrhage mana so badly using tactical spells?