Request in the same sense as this mod:
My mental image of a sovereign isn't of a 20hp level 1 'nothing' who picks a profession after reaching level 2 by beating on a bear cub. Its always bugged me.
I can mod my sovereign to be more powerful by adding in mods such as this (better talents/professions), adding additional customization points via elemtnaldefs and making items/mounts available during custom Sov creation. Then you have a cheat and need to jack up the world and AI difficulty to compensate. Its rarely "right".
I usually start off my Sov with at minimum some basic gear - leather armor, a real weapon (8-15 attack), a base shield and a horse/warg/spider depending on flavor.
Then I usually have 8 or 10 customization points - enough to get a path or 2, and some flavor talents.
At one point I created new pseudo factions mirroring the existing factions to give them some additional benefits and modified their sovs - but it was too much of a pain to create all the unit types and the factions floundered.
Curious how tough it would be to just jack all the existing sovereigns up a bit and provide them with some basic equipment - problem is that when they do an update it can overwrite any base file you update which is a pain.
Think I'm going to retry that tonight.