Too bad.
Maybe no traits should be used more than once over all the normal races?
That would make each one unique.
This is what I've tried to do with my custom builds, but doing so tends to make some races weaker due to the disparity between some of the traits.
Still have issues with the class choices made by AI sovereigns. Built a custom Yithril sov, with no magic traits, set up to be a real bruiser. Encountered him later in game, he'd chosen the Mage path; his only spells were from Aeromancy, at 15th level. Same game, encountered a sov set up to be a mage, with 2 magic traits, of course, she was an Assassin.
The traits assigned to the AI also need more transparency, why do traits such as Expansive/Proud/Militaristic get assigned as they do currently, and is there a way to determine how they are assigned via starting sovereign or faction trait selection?