The game is well done but I have some issues.
Tactical battle formations stink!
Sorry to be so crude but that's how I feel. Units are badly placed.
A mage was placed 5 tiles from all other units even though he really had no spells to cast.
My unit with highest initiative was placed at the rear and blocked from moving.
Trench warfare was not invented until the 19th Century (American Civil War). Battle did not start with opposing lines touching (that happened later in the battle).
The AI does not understand the strategy of army formations and never will. (The English won Agincourt by placing archers at the front.) A better solution is to give the players the option of creating their formations.
This is a strategy game! We need to be able to strategize.
Road paths are crazy
One road went through a dragon lair and took a big kink to do it.
A big change is needed to improve this. The AI is incompetent.
Research and Build queues are inadequate
It's really difficult to rearrange the build queue. Usually takes several attempts. When there are more than 5 items, it is essentially impossible to rearrange.
The research queue is essentially non-existent. When I acquire technology from trading it gets assigned randomly. I do not want to ever research Warg Riding unless there are no horses available.
Economics of trading are absurd
Why should opponents demand 1/3 more for the same technology? Long ago humans discovered that money was the best way to express value of assets. Find an economics graduate school major and have them design a system. They could write a thesis on it.