Well if you have both choices, you can pick and choose, I was thinking you would include the second choice, I would probably try both settings at one point.
If it were possible to tie my changes in coreimprovements.xml to my custom resourcehoard selection, I would have looked into making both options available. Without that ability, it's two separate mods, and I don't have the follow-through for that. Besides, I'm making other changes to try to "balance" it better with low resources/shards, such as by buffing the Amarian Blood ability (in a similar but slightly different way than sean does in his balance mod). So there would be a lot more to change to do the opposite than simply reversing the changes in the coreimprovements.xml.
Explain to me what exactly you are trying to do and I will look into it. I need a very thorough and detailed explanation.
I might have some ideas but I need a better explanation of what you want. How exactly would it look in game (what you want to do)
I don't know many more ways to explain it. It's simply that I have a resourcehoard option called scavenger for the resource scarcity drop-down on the random world setting screen, and when that setting is selected, I want my other changes to take effect. So far these changes are mod extensions to the coreimprovements, coreabilities, and corespells files (not replacing the original files like Master's Aflliction, extending the originals like Stormworld). The example we've been tossing around setting scavenger mode increases the amount of metal produced by a mine.