Here we go again.
Agian reallly impressed.
Yes, I've done some reloading - in addition to the main comments I've also seen driied up oceand and traces of spell sheen - left on the mapo after the buffed up units moved on.
Let me say that I'm not just picking on FE, I would be really disappointed in any strategy game whose diplomacy seemed to be as glitchy as this
And it appears that it is not in fact a bug - that the syetem is working as designed
If thats the case I'm somewhat conflicted as what to do, if it is the case the AI is essentially cheating, thats the only way to put it.
Sooo, to couner any time that I'm thinking of enerting an NA, Save - see what happens and if necessary start again.
Save is here https://dl.dropbox.com/u/109779367/2nd%20na%20pact.EleSav
A couplof things - My first NA with Verga ran the full 50 turns - I'm slightly ahaead of him in SP
If you load it the NA is about to expire - fine - lete it then renew - my bet is you wont get more than a couple of turns before it disappears.
Why? My Sov is to the east of my Main Focus - exploring the renmians of a wildland that I suspect Verga cleared out
He has some anxious looking scoouts diddy-bopping along behind me
I think the place needs a couple of gated communities, with me doing the gating.
I got a messgae at one point that he had conqured the Wilding city of whatewver
His settlement count went form one to two. THen back to 1
Does this meean that M&R cant take an holdf a city similar to Warlock?
Lookingt at the map and noting he is in contact w the other two factions - I suspect they are to the easst also , and at least one is putting the spqueeze on him. Karma is so bad that way.
Just the same I cant get out of my treaties early, umm unless I never entered them
hmmm, this may be the optimal solution
One of the very few, flaws in what is otherwise shapihng up to ge a great game.