[983 bug] Alliance and NA Treaty
This is an an expansion on my main pet peeve with what is otherwise shaping up to be an excellent game
Generally I've found that the AI wil hold to a NA Agreement so long as you hold the whip hand - i.e. Higher military power
Where the problem, consistently arises is if you are the jun ior player. Usually If I meet a more powerful AI I will negotiate THe NA and other treties on turn of meeting, before the prioce of poker goes up in later turns.
The other treaties hold, the NA is usually gone in a couple
A grand total of one other person has reported similar experence.
I'll post a save game here https://dl.dropbox.com/u/109779367/alliance.EleSav
Set up a NA with Resoln and you'll see what I Mean
Getting a bit off track - Alliances - On several occasions I have resdearched them and then not found the Alliance option when takling to the AI.
IN this case I arranged a couple of eceonomic treaties with Resoln and THEN was given the option for Alliance, along with NA
Well I guess you now by now that I feel that the NA is either a bug or simple extortion, short term for the AI.
Soooo, I selected Alliance expected it to be almost as worthwhile as NA,
BTW Alliance is supposed to last 99 turns.
Surprise the Alliance held, in t5hat under status REsoln show as Ally. HOWEVER in the treaty section it is NOT shown SO I have no idea as too when it expires.
I thought that Alliance would be a more robust version of NA, seems its not the case since the option for NA still appears.
For anyone that is still with me at this point I'm not simply whining since Resoln got their richly deserved reward from the Yithril, and I am currently carving them up with my Gang Nam Dancing Dragons. ![]()
To sum up I feel the game would be much better if this was addressed.