[983 bug] Alliance and NA Treaty


This is an an expansion on my main pet peeve with what is otherwise shaping up to be an excellent game

 

Generally I've found that the AI wil hold to a NA Agreement so long as you hold the whip hand - i.e. Higher military power

 

Where the problem, consistently arises is if you are the jun ior player. Usually If I meet a more powerful AI I will negotiate THe NA and other treties on turn of meeting, before the prioce of poker goes up in later turns.

 

The other treaties hold, the NA is usually gone in a couple

 

A grand total of one other person has reported similar experence.

 

I'll post a save game here https://dl.dropbox.com/u/109779367/alliance.EleSav

 

Set up a NA with Resoln and you'll see what I Mean

 

Getting a bit off track - Alliances - On several occasions I have resdearched them and then not found the Alliance option when takling to the AI.

 

IN this case I arranged a couple of eceonomic treaties with Resoln and THEN was given the option for Alliance, along with NA

 

Well I guess you now by now that I feel that the NA is either a bug or simple extortion, short term for the AI.

 

Soooo, I selected Alliance expected it to be almost as worthwhile as NA,

 

BTW Alliance is supposed to last 99 turns.

 

Surprise the Alliance held, in t5hat under status REsoln show as Ally. HOWEVER in the treaty section it is NOT shown SO I have no idea as too when it expires.

 

I thought that Alliance would be a more robust version of NA, seems its not the case since the option for NA still appears.

 

For anyone that is still with me at this point I'm not simply whining since Resoln got their richly deserved reward from the Yithril, and I am currently carving them up with my Gang Nam Dancing Dragons. :-)

 

To sum up I feel the game would be much better if this was addressed.

2,476 views 5 replies
Reply #1 Top

I have seen this too, but I rarely go after Non-Aggression Pacts. I remember in .981 a faction canceled our pact the season after we established it, which is supposed to be impossible. It seems to still be a problem in .983.

Reply #2 Top


I wouldn't mind the ability to cancel these treaties, but it should cost you influence to the person to whom you are cancelling the treaty.

Reply #3 Top

I had the experience in my current AAR.  On turn 116 I paid Gilden 792 Gildar for a NA pact, because I was already fighting a four front war from the middle of the map.

On turn 122 or 123, Gilden attacked me... which was very weird, because:

0. Clearly the NAP had not expired.

1. It was at on the other side of Yithril, was at war with them, and was losing cities.

2. Our relations were close, given that I was in war with Yithril myself.

3. I had not started a war in that game at all.

4. The power discrepancy between their side and mine had just gone from 5:1 to about 2:1

The AI is a lot more aggressive nowadays.  It makes little sense, but it makes for much more interesting games.

That said, it should not break NA pacts, or if it did, the game should at SAY that it has suffered diplomatic penalties.

Reply #4 Top


Here we go again.

 

Agian reallly impressed.

 

Yes, I've done some reloading - in addition to the main comments I've also seen driied up oceand and traces of spell sheen - left on the mapo after the buffed up units moved on.

 

Let me say that I'm not just picking on FE, I would be really disappointed in any strategy game whose diplomacy seemed to be as glitchy as this

 

And it appears that it is not in fact a bug - that the syetem is working as designed

 

If thats the case I'm somewhat conflicted as what to do, if it is the case the AI is essentially cheating, thats the only way to put it.

 

Sooo, to couner any time that I'm thinking of enerting an NA, Save - see what happens and if necessary start again.

Save is here https://dl.dropbox.com/u/109779367/2nd%20na%20pact.EleSav

 

A couplof things - My first NA with Verga ran the full 50 turns - I'm slightly ahaead of him in SP

 

If you load it the NA is about to expire - fine - lete it then renew - my bet is you  wont get more than a couple of turns before it disappears.

 

Why? My Sov is to the east of my Main Focus - exploring the renmians of a wildland that I suspect Verga cleared out

 

He has some anxious looking scoouts diddy-bopping along behind me

 

I think the place needs a couple of gated communities, with me doing the gating.

 

I got a messgae at one point that he had conqured the Wilding city of whatewver

 

His settlement count went form one to two. THen back to 1

 

Does this meean that M&R cant take an holdf a city similar to Warlock?

 

Lookingt at the map and noting he is in contact w the other two factions - I suspect they are to the easst also , and at least one is putting the spqueeze on him. Karma is so bad that way.

 

Just the same I cant get out of my treaties early, umm unless I never entered them }:)    hmmm, this may be the optimal solution k6

 

One of the very few, flaws in what is otherwise shapihng up to ge a great game.

Reply #5 Top

I think any bugs should be fixed so that the AI can't get out of treaties earlier than they expire.