These are the main problems I still have with the user interface with Fallen Enchantress:
* Not able to select Random sovereigns to play against at the start of the game (should also be able to pick 'Random Kingdom' and 'Random Empire')
* If there are multiple stacks on a tile, clicking the stacks will only cycle between the first two and you have no real idea of how many stacks there are on the tile.
* Needs to be an option to have a pop-up at the end of the turn if you have cities not producing.
* There should always be an option for the city to build goods (gold income), research, growth or production which becomes a permanent build queue item. Buildings would add to the base percentage increase of the above.
* There needs to be a way of placing troops at the start of a battle to overcome the problem of important troops being blocked by others. Hate having the Charge perk on units that can't use it. Even if you could only place troops if you had Path of the Warrior or Path of the Defender that would be cool. Even just an option of being able to swap the placement of a couple of units at the start of the battle would be enough.
* When levelling a city it is important to be able to see the city details before making the decision.
* The screen layout with HUD info on both the left and right is a real problem on large monitors as you need to look both sides before ending your turn.
* When a resource is destroyed there should be an item in the Event HUD so you can move the camera to that location. The maps are too large to only have the vague clues that currently appear.
* Ledger should show the number of unused Essence on cities (eg. 1/2 or 0/0 etc)