OK it seems to me that death magic is only worth taking for a mage type champ/sov as all the curses are unreliable unless you have high spell mastery. I was thinking that it would be good to have some spells that would be good for warrior sovs that just want to dip into death magic. So here's a couple of suggestions
1) soul harvest - an enchantment that gives a tears of cyndrum effect to the unit - basically this would be the death shard counterpart to regeneration, which is extremely good and I feel that death should get a counterpart to compensate - they could have it scaling with death shards too
2) aura of malice - a death city enchantment that gives trained units improved critical chances (scales with *essence* edit)
These 2 spells should give death a bit more utility for non-mage soveriegns.
to compensate for these 2 spells life magic could get a low level 'curse' type spell:
3) pacify - tactical curse where target enemy unit misses their next turn unless they resist - scales with life shards so that they miss additional turns if opponent has multiple life shards
It would be nice if death has the ability to create zombies too - maybe death master unit enchantment where humanoid units slain by enchanted unit come back as low level zombie units at the end of a battle victory, the zombies should be fairly weak but handy as maintenance free garrisons and for wave attacks
Anyway just some thoughts - what life and death spells do the rest of you guys want to see added to the game?
Currently life magic seems better for low level champs as it doesnt rely on spell mastery