Being a whiny cry baby of sorts (overstated for emphasis), I do know that there were a lot of changes made to Elemental based on fan feedback, after the initial release proved to have some crash issues, which really changed the initial design, after the initial design proved buggier than expected.
Brad and the team have already apologized profusely many times for this. It worked fine in the lab, but didn't survive contact with the huge number of variations with various graphics cards and such. They had egg on their face, but soldiered through it, very admirably I might add. Many other companies would have tossed the product to the curb instead, after the first patch or two.
Unfortunately, we can be a very vocal group here, and in the quest to make some more happy with the design, some features others of us really liked were changed or removed. Game design by committee has upsides as well as downsides.
I personally regret that the original design did not survive contact as a result. The original game I found very enjoyable, and while I am warming to E:FE, as I've posted elsewhere, I miss the vanilla E:WOM.
As we are still very much in beta mode with E:FE, we should expect that a lot of the things we would like to see aren't implemented yet, and some may never be implemented if they don't mesh with the design that the current team is putting together.
That being said, the best thing we can do for E:FE right now is to continue to point out crashes/bugs, and continue to suggest modifications to future versions, with the goal of making a really cool game.
I'd like to see things a little more structured, while there are others that like things a little more random, and such differing points of view are to be expected. But if we can help the team truly flesh out the various factions, better balance the spells, mana pools, weapons and such, E:FE will continue to become a more enjoyable experience.
Myself, I'm not really looking for Elemental: Civilization or Elemental: Galactic Civilizations as our model. But I think that there are some concepts from both games that are valid here. Other games (MoM, etc) also have some good ideas that apply here. I do think Elemental eventualy needs to decide if it's more of a wargame or more of a fantasy adventure game, as we seem to have an identity crisis of sorts currently. But if we can eventually hit on a more or less perfect balance between these, E:FE will be worth the effort.