city specialisation
Does it make much difference if you only build selected buildings to have specialist cities - or do you just build basically everything regardless of grain, materials or resources? I just basically build everything and I feel this aspect should be much more than it is.
yeah this is not working that good, i feel too much spam and randomness in here
3/10
one megalopolis vs many smaller cities
Are you rewarded adequately by playing the megalopolis game where you focus on a single large city? Or is it still best to city spam like in WoM. So far I'm finding I get much better rewards for spamming cities.
this isnt working at all
only reason preventing to build more cities is monsters too strong nearby
2/10
one troop type vs combined arms
Are the different troop types interesting enough to be valuable? Or do you only build one or two types? Are you seeing benefits of combining troops in armies or is it best just to use the biggest/strongest?
i confess i didnt really try that much but yeah, troops are basically cannon fodder to me
1/10
specialisation of champions
Are the different champion classes valuable strategically? Or do you just build one type? Do the level-up bonuses make you think about the character's role in your army or do you always pick a certain boost no matter the circumstances?
this is already working imo
i build mages surely when i find some good hero
also i build different kind of melee, mostly early cause late even the assassins like are very hard to take down, so early game i usually have a tanky hero with a shield and full armored
i tried archers but they seems weak compared to mages are a range type (even though it depends on the game, without much mana income you cant spam spells as a mage so archer type can be a sobstitute for a early game )
anyway this is a good area imo, need few tweaks but working arlready
7/10
faction differentiation and different game styles
Are you finding that you play differently depending on which faction you are playing, or are you following the same strategy no matter the race or faction?
didnt really test that much, i play similarly but this is my fault mainly
game strategies such as rushing or turtling
Does the game present opportunities for different gaming styles such as early game rushes of spearmen vs turtling in a protected city until you are fully developed? And everything in between.
you cant really turtle cause no one is really putting that much pressure on you
its a game mechanic absent imo atm
1/10
resource opportunities
Do you find that the various resources around you change the way you play the game. For example, if you have access to iron do you rush to get iron armour and weapons in the tech tree?
yes i change a bit based on resources shards mainly since that decides how to specilize heroes
need a bit more into the city building and eventually troop
5/10
game balance after conquering
Do you find the game interesting once you have conquered one or two other players, or are you finding you are then too far ahead?
in general it seems not so boring but real games have another issue, usually the first player i defeat is also the strongest cause is the one attacking more and more powerful so i need to act to keep him quiet
so in general i dont think a few wins are so gamebreaking as in civ for example where after the first win its boring as hell cause you steamroll everything but need some tweak, maybe if A and B are at war C even if weaker should be able to take advantage of the situation either developing his army/cities/heroes or asking tributes or whatever
4/10