*** 1.19a is a BETA patch ***
*** 1.19a was released on 2/3/2011 ***
Changes
1. Fixes memory issues.
2. In the default formula for calculating the hit point bonus from level and constitution (10 + level * .4 * constitution), made 10 data-driven, can be set with the <GlobalHitPointsBonus> tag in ElementalDefs.xml.
3. Changed the code that takes the A_Influence player ability into account for the max radius and influence power of improvements to not divide the ability value by 100 when adding a radius and power bonus, so that an ability of 1 now means a 1 tile increase in radius, instead of none (since it would be rounded down from .01 to 0).
4. Fixed the Arrogant weakness so it correctly makes recruiting more expensive instead of less expensive.
5. Crash fix.