[1.19e] DECREASE in performance

Unfortunately, I'm getting a significant decrease in performance in Elemental from 1.19.

Here is my dxdiag: http://pastebin.com/fQPzEkEt

My description of the problem will be vague, because I can't back it up with hard numbers. Menus and loading within the game seems to take much longer now, than in 1.11.

For example, in 1.11 I could load up the game and - once it started - press "New game" and literally spam the "next" button location to hop through the menus and be on the loading screen in a second. This now takes 5-10 seconds, with the FPS dropping to 0 for almost a second while selecting a new sovereign or faction to play as.

Another example - I would enter the game once started, after the loading screen. As soon as the loading screen was gone, I would immediately be presented with the world as it should look. In 1.19, it suddenly takes 3-4 seconds to finish loading when I am in the game.

Another example - switching between sovereigns when choosing one before a game used to be instant. Now, every time I click a new one the game drops to 0 FPS for about a second.

I know this sounds ridiculously small, but it all "adds up" in time spent waiting for the game to load. I build a city, every menu that appears used to be instant - now takes a second. I close it, the game drops to 0 fps for half a second.

In addition, the FPS of the game now appears to stutter frequently. In 1.11, my gameplay was almost completely smooth (with stutters only occuring when I switch between cloth map and non-cloth map). Now, these stutters appear once  every few seconds for no apparent reason.

I'm not sure what information I should provide that can help you pinpoint this issue, please let me know if I can supply any.

Edit: Youtube videos

patch 1.11

patch 1.19

12,847 views 36 replies
Reply #1 Top

If you want, I can fraps a game of 1.11 and a game of 1.19. That should clearly show the issues. However, you'll have to tell me if you want me to do that, I don't want to waste time if you won't look at it.

Reply #2 Top

I've encountered the same problem.

https://forums.elementalgame.com/404570

Although mine ended in a VPU enforced card reset.

Reply #3 Top

I'm seeing the same behavior.  Response times for mouse clicks and turn processing has taken a marked downturn with this beta.  This is on the cloth map.

Reply #4 Top

Count me in as seeing the same slow down as you describe. I'll assume along with folks getting video glitches that SD broke something in the graphics processing and it is causing these issues. Hopefully it can be isolated and fixed for the next release/patch.

Reply #5 Top

I also have the slowdown on the computer with the graphics glitch, but I had made the assumption of debug code regarding the speed, and I have a bit more detailed anecdotal evidence

in 1.11 the sov selection window to faction selection window took approx 1/4 second to load and in 1.19 it can take 10 seconds, and this is on a intel e4500 oc to 3ghz w 4gb 1066 ddr2 ram running at  1ghz for BOTH tests.

harpo

 

Reply #6 Top

I don't have any graphical issue besides the extreme slowdown/stuttering. No visible glitches, like miscoloured textures.

Edit: If you're suffering from the same problem, supply a dxdiag. It takes 30 seconds to upload, and it might help them fix it.

Reply #7 Top

I'm experience a similar stuttering during the entire game process.

 

I would happily supply the dxdiag if I knew how to get that information.

Reply #8 Top

Click your start button, enter dxdiag into the search square. Open it. Wait for it to run its things (progress bar near bottom). Cilck Save All Information. Save the txt, then upload it somewhere (I posted mine on www.pastebin.com).

 

Edit: You might want to remove the name of your computer from the dxdiag. It is listed under "Machine name" near the top of the file.

Reply #9 Top

I also get similar problems... but one thing, that isn't bad, that I get is the initial Elemental loading screen where it used to create data.zip now takes only ~5 seconds where it used to be 30+.

 

Also, like most other people I am getting OOM crashes but at turn less than 100 when I have only 2 cities.

 

Also, doesn't the dxdiag contain sensitive information? Thought I read that somewhere once.

Reply #10 Top

No, the dxdiag contains no sensitive information. The only piece you might want to remove is the name of your computer. For example,

Machine name: *********
End of quote

listed near the top.

 

Reply #11 Top

I did notice that the black outlines had been turned on again. My machine is a bit old and I had them off to up the speed. I'll see if this helps again.

Reply #12 Top

Added fraps of the menu and starting a game to first post

Reply #13 Top

Still present in 1.19a

Reply #14 Top

I believe there's a memory leak somewhere in the game, as after a few hundred turns, the game started to suddenly slow down to a crawl for no apparent reason (for me).

 

Edit: my bad, just noticed it's a different problem than the one you posted about.

Reply #15 Top

If i  had to guess i would say its primarily due to additional logging turned on for the beta patches... :grin:

Reply #16 Top

That would be great if that's the case. Hopefully SD knows.

I really, really hate stuttering like this in games. I know it's just my opinion, but I'd rather the game crashed frequently than have this. What I'm trying to say is, this is an extremely annoying bug (to me), making the game impossible to enjoy.

Reply #17 Top

I have experienced many of these problems also, the game I am playing has me boxed in a comer. The Ai has me more or less beat but won't seal the deal. When I move out of my city they start sending troops, that is when the real lag seems to hit. After hitting the turn button there is a delay of about 45 seconds before I regain control.  I agree with Heavenfall, in it's present state this game is as fun as ocular surgery.   

Reply #18 Top

This stuttering/slow loading of textures or whatever is still present in 1.19b.

If this is something that's happening because it's beta (like you have some extra check that is only for beta), please let us know.

Reply #19 Top

Don't they have extra debug stuff in the beta? I remember them mentioning that at one point.

 

Reply #20 Top

I'm hoping that's the case. I never noticed this problem in a beta before 1.19 however.

Reply #21 Top

Like impinc says, I'm pretty sure the betas contain overhead in the form of debug code.

Reply #22 Top

Sadly the loading of existing Tact maps has not been resolved. First thing I tried and it went fizzle. :(

Reply #23 Top

Quoting TheProgress, reply 21
Like impinc says, I'm pretty sure the betas contain overhead in the form of debug code.
End of TheProgress's quote

Again, hopefully that's the case. But if you're saying this is a non-issue I don't agree. Guessing the cause of problems is for SD, not us.

Reply #24 Top

Quoting Heavenfall, reply 23

Quoting TheProgress, reply 21Like impinc says, I'm pretty sure the betas contain overhead in the form of debug code.
Again, hopefully that's the case. But if you're saying this is a non-issue I don't agree. Guessing the cause of problems is for SD, not us.
End of Heavenfall's quote

If it is indeed debug code that is causing the betas to run more slowly, then I don't see how this could possibly be an issue. People who download betas need to understand, that betas are not "early previews" of content to come but are tools used by developers to address issues and test out features, content, etc.

Now if the performance decreases aren't from debug overhead, then yes, this is an important issue.

Reply #25 Top

Of course IF it's debug code or whatever, it's not an issue. The point is we don't know, and they're not talking. Hence, I'll keep reporting a problem with the game.

It seems a bit obvious to me to comment that a beta problem may not appear in the release version.

Edit: Sorry if I sound grumpy, I'm sick and locked in my home. :annoyed: