This mod is included in Adventure Content Pack mod from now on.
This is the first iteration of the mod previously discussed in another thread.
The goal of this mod is to add a large amount of "magic" weapons to the game.
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Generated tier 1 weapons: 126
Generated tier 2 weapons: 126
Generated tier 3 weapons: 108
Generated tier 4 weapons: 90
Generated tier 5 weapons: 144-->
Modders note: Artifact 2.1 comes bundled with 0.5.1 of Kenata's Skill Library
Right now,, they are only available from "weapon cache" adventure locations. The weapons have been divided into 5 tiers, which roughly symbolize their strength. The tiers have been copied from the weapon tiers already in game (low tier means gnarled clubs, high tier means lord hammers).
Each item has either a suffix, a prefix, or both. These are properties that give the weapon specific powers. These powers will be described in the description of an item, and you can also find these when equipping items. Some weapons are also "dual", which means you get one in each hand. Dual onehanded weapons will be stronger than the single version, but you cannot wear a shield while equipping dual weapons.
In addition, some weapons will take on the color of their powers - brutal weapons sometimes become red, holy weapons become white, and so on.
In 2.0, combat abilities were added as suffixes to the Artifacts. Items with a suffix will either have a normal suffix, or it will unlock a special ability to be used in combat. You'll need to fight to find out what it is! Bows always have a special ability.

What do these things mean?
Tier - This number indicates the strength of the weapon. Level 5 adventure locations spawn Tier 5 weapons, and level 1 adventure locations spawn level 1 weapons.
Att - Attack strength. The first value is the real value the sword gives, in this case 30.8. The second value in (paranthesis) is what the weapon would have had, if it wasn't magical.
ACC - Accuracy.
DGE - Dodge.
COMregen - combat health regen (each turn).
STRATregen - additional health regen on the strategic map (each season).
Def - additional defense granted by the item.
2xdam - chance in % for weapon to deal double damage when attacking.
Passdef - chance in % for weapon to bypass armor when attacking.
COMspeed - combatspeed.
Counter-attack - extra damage in % when counter-attacking
STRATmove - addtiional movement on world map
Sight - additional sight on world map
MagicRes - additional magic resistance
CHA - additional charisma
INT - additional intelligence
DEX - additional dexterity
STR - additional strength
HP - additional hitpoints
"Slowed". - Unit using this weapon will expend 3, instead of 2, AP points when moving in tactical combat.
"Channeler." - wearing this item turns the wearer into a channeler.
Unlocks Ability - item unlocks an ability that can be used in combat
Note that both positive and negative amounts are possible in most of these stats. For example, a Blistering weapon will cause you to lose defense.
Also note that additional bonuses from stats like Dodge from Dexterity isn't added to the tooltip.
Also, you should be aware that some of these weapons are extremely strong. The strongest weapon I've seen are Vorpal dual Elementium Karrazans of Nevermore (80 attack, 1 combatspeed, 25% chance to bypass armor, 1 accuracy, 1 dodge). The AI will use these weapons.
That's it for now. See the first reply for some screenshots of artifacts in this gen.