Here, you want something a little trickier to help me figure out? ( Of course you do!)
I've figured out just about everything I think I need to at this point, about the way things work (enough to muddle along with trial and error, anyhow), to start in on the artistic side of things. With one exception.
I would very much like to figure out the trick behind the behavior of those little diminishing status bars, for instance the hit points and mana bars you see on the right side of the main tray.
After some hunting and pecking, I determined that "MainContextWnd" is the DxPack in question. (or at least, it's the one Im working on...anywhere those diminishing status bars are used it'll be the same mechanism)
Here's what I know:
1) The status bar components are called "Main_Context_Action_Status_1, 2, 3, etc". They have three States : Mouse Away, Mouse Down, and Mouse Over (even though they are not pressable buttons as those states might imply).
2) As near as I can tell, it is the "Mouse Down" State that has the contracting or diminishing behavior associated with it in some fashion. They have a semi opaque grey bar graphic in there, that "shrinks" as the value fed to it decreases.
3) Any graphic you put in there (in the appearance pull down) will also have the same shrinking behavior, but something about the grey of the Cut_Out_Status_Down.png also allows it to take on a color given to it from some other factor. For instance, if you substitute the Cut_Out_Status_UP.png, it will contract as the value diminishes, but it will not take on the color. (The easiest way to see this in action is to play around with the magic slider: Start a new game, select your Sov and take a step--for some reason you can't cast spells until you take a step--and just cast some of your starting spells)
Here's what I *want* to know:
1) Where is that contracting behavior being defined? I cant find any associated script on the DXPack level. I've looked through the data files, and can't find anything relevant. I'm wondering if this might be something not exposed.
2)More importantly, I need to know what it is that is influencing the color of those bars. Instinct says it should be some sort of overlay or variable in that component of the DXpack, but I've pulled it apart and looked through all the properties of every little piece, and I can't find what might be doing it.
If I'm stuck with the behavior of those bars, I can live with it..I can reshape and repetition them, but they'll still retain the same right to left diminishing behavior...although it's fun to think about changing this dynamic around. But I would really like to be able to change the color, something that would seem to be fairly simple, but I just can't figure out where the hue value is coming from. There is a "tint" graphic in that DxPack, but it doesn't interact with the color bars in any way that I can see.
Anyhow, just throwing this out there to see if anyone else is as obsessive as I am:)